steadystate
Fractal Fanatic
I mentioned this in the FM9 main discussion section. Since it got some positive feedback, I'll post it here.
I asked if the FM9 had a footswitch function that loads the bank containing the currently active preset (with the usual ability to piggyback the loading of a preset layout). It currently does not. IMO, this would be an extremely useful function to get the player's bearings back when he/she gets lost in a complex maze of sophisticated layouts (with an imminent solo careening toward them at high speed) and the next preset is within the same bank as the current preset. The same benefit would apply to scenes.
Maybe it's just me, but I have accidentally punched the wrong switches and called up the wrong banks (etc.) on every foot controller I've used since the 90s. With the FC-style sophistication exacerbating the potential to stray off the path, a function to get back to the preset's home base would be a welcome friend.
If implemented, this function would certainly be a hold function on each and every one of my layouts.
I asked if the FM9 had a footswitch function that loads the bank containing the currently active preset (with the usual ability to piggyback the loading of a preset layout). It currently does not. IMO, this would be an extremely useful function to get the player's bearings back when he/she gets lost in a complex maze of sophisticated layouts (with an imminent solo careening toward them at high speed) and the next preset is within the same bank as the current preset. The same benefit would apply to scenes.
Maybe it's just me, but I have accidentally punched the wrong switches and called up the wrong banks (etc.) on every foot controller I've used since the 90s. With the FC-style sophistication exacerbating the potential to stray off the path, a function to get back to the preset's home base would be a welcome friend.
If implemented, this function would certainly be a hold function on each and every one of my layouts.