GM Arts
Fractal Fanatic
Not really a desperate Wishlist item, just some fanciful meanderings of my mind ...
IRs are a combination of a general broad EQ shape with many very high Q peaks and notches. What I have in mind is a Dynamic IR block that can generate typical IRs that are easy to dial in & fine-tune. I'm not thinking this would be used to emulate real-world cabs exactly; it's too generic to be able to do that. It's more of a tool to easily dial in something we like that has the general character of a real cab.
So I wonder if it's possible to have a Dynamic IR bock where we choose a general EQ shape, something like the PEQ block, and also choose peak/notch density & severity.
For the sake of this post and as an attempt at clarity with the peaks/notches, I'll call peaks/notches "ripple", density I'll call "spread" and severity I'll call "depth".
It would need to be repeatable, not using true randomisation, but I think it needs a pseudo-random element in conjunction with both ripple spread and depth settings to avoid any evenly spaced notches which might sound like a dense unmodulated phaser or flanger.
Here are the controls I have in mind for a Dynamic IR block, which would be used instead of a cab block:
The PEQ section has 5 frequencies like the current PEQ, with a restriction that Frequencies 1 to 5 must be in order.
Band 1: Low blocking Freq, Slope (eg -3db/oct to -24dB/oct)
Band 2, Band 3, Band 4 all have: Freq, Q, Level
Band 5: High blocking Freq, Slope (eg -6dB/oct to -48dB/oct)
Then Ripple controls for zones between & outside frequencies 1 to 5, for these 6 zones:
< Freq 1, Band 1-2, Band 2-3, Band 3-4, Band 4-5, > Band 5
The ripple controls for each of these 6 zones are: Spread, Depth
As above, the application of both spread and depth should be further affected by a pseudo random calculation.
Finally, the usual block mixer controls (level, panning), plus possibly the cab Drive parameter.
No need for Air (simply use less ripple depth in lower zones).
Thoughts, anyone?
IRs are a combination of a general broad EQ shape with many very high Q peaks and notches. What I have in mind is a Dynamic IR block that can generate typical IRs that are easy to dial in & fine-tune. I'm not thinking this would be used to emulate real-world cabs exactly; it's too generic to be able to do that. It's more of a tool to easily dial in something we like that has the general character of a real cab.
So I wonder if it's possible to have a Dynamic IR bock where we choose a general EQ shape, something like the PEQ block, and also choose peak/notch density & severity.
For the sake of this post and as an attempt at clarity with the peaks/notches, I'll call peaks/notches "ripple", density I'll call "spread" and severity I'll call "depth".
It would need to be repeatable, not using true randomisation, but I think it needs a pseudo-random element in conjunction with both ripple spread and depth settings to avoid any evenly spaced notches which might sound like a dense unmodulated phaser or flanger.
Here are the controls I have in mind for a Dynamic IR block, which would be used instead of a cab block:
The PEQ section has 5 frequencies like the current PEQ, with a restriction that Frequencies 1 to 5 must be in order.
Band 1: Low blocking Freq, Slope (eg -3db/oct to -24dB/oct)
Band 2, Band 3, Band 4 all have: Freq, Q, Level
Band 5: High blocking Freq, Slope (eg -6dB/oct to -48dB/oct)
Then Ripple controls for zones between & outside frequencies 1 to 5, for these 6 zones:
< Freq 1, Band 1-2, Band 2-3, Band 3-4, Band 4-5, > Band 5
The ripple controls for each of these 6 zones are: Spread, Depth
As above, the application of both spread and depth should be further affected by a pseudo random calculation.
Finally, the usual block mixer controls (level, panning), plus possibly the cab Drive parameter.
No need for Air (simply use less ripple depth in lower zones).
Thoughts, anyone?