Slammin Mofo
Inspired
Here's a comparison between an Axe FX II Plexi simulation and my Mojave Scorpion amplifier:
FAS Plexi: https://instaud.io/VAM
Mojave Scorpion: https://instaud.io/VAN
EDIT: New comparison clip with matched EQ (first Mojave, then FAS Plexi)
https://instaud.io/VGx
Anyway....
What do you guys think? I have played around with all the different Plexi simulations and with some advanced parameters, but eventually I chose the 1959 SLP Jump model and I only changed the preamp tube type to Sylvania and increased the Motor Drive to 5.2.
Overall, I'm impressed by the Axe FX's Plexi simulations, however, one peculiarity that I just couldn't achieve with any Plexi simulation is the high-end "chirp" for lack of a better word. It becomes very apparent once I really start digging into the strings. Is there any advanced parameter that will get me closer to the real thing?
FAS Plexi: https://instaud.io/VAM
Mojave Scorpion: https://instaud.io/VAN
EDIT: New comparison clip with matched EQ (first Mojave, then FAS Plexi)
https://instaud.io/VGx
Code:
The following setup was used for the Axe FX II Plexi Simulation:
Guitar (Duncan JB style Humbucker) -> Axe FX II (1959SLP Jump) -> UAD Apollo (no effects and no level adjustments) -> Logic Pro X
And this was the Mojave Scorpion setup:
Guitar (Duncan JB style Humbucker) -> Dimed Mojave Scorpion -> Suhr Reactive Load -> UAD Apollo (no effects and no level adjustments) -> Logic Pro X
The Logic signal chain was identical for both tracks: Rosen Digital Pulse IR Loader -> Valhalla Vintageverb ConcertHall preset -> Soundtoys Echoboy Jr. Dotted 8th Plex preset
I used the PIN 68 G12M20 (Idealised Null Amp/SINGLE_MICS_MPT) Impulse Responses of cabIR.eu:
MR-PIN68_A_421_M2_I.wav 100% left 0.07ms delay
MR-PIN68_room_414_M2_I.wav 100% right
Anyway....
What do you guys think? I have played around with all the different Plexi simulations and with some advanced parameters, but eventually I chose the 1959 SLP Jump model and I only changed the preamp tube type to Sylvania and increased the Motor Drive to 5.2.
Overall, I'm impressed by the Axe FX's Plexi simulations, however, one peculiarity that I just couldn't achieve with any Plexi simulation is the high-end "chirp" for lack of a better word. It becomes very apparent once I really start digging into the strings. Is there any advanced parameter that will get me closer to the real thing?
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