He's asking about Control Switches not Scene Controllers...e.g. you want the Drive at two different values, a and b, in two different scenes. Instead of wasting two channels of the AMP block, you assign the Drive to the Source Modifier "Scene Controller 1". Then you go to the Controllers tab and set the values a & b of the scenes 1 & 2
A more advanced use: you have synth blocks playing background chords at different scenes, and you want the volume to fade in when each scene is selected. Repeat the process above for a volume block, and adjust the "Attack" parameter of the modifier to the desired curve
Not completely true... They can still be used to group some control actions together and turn them on and off via scenes. Each with programmable start and end settings.OP - maybe check the AX-8 manual. I believe that is where they originated.
But we can't use them until we have the FCs...
But if you've already got to use scenes would you not just use scenes for that?Not completely true... They can still be used to group some control actions together and turn them on and off via scenes. Each with programmable start and end settings.
Assign a CS to something like Boost in the Amp block. S1 off, S2 on. or Input Gain in Delay Block, S1 10% (Min) S2 50% (Max). no need to change Channels.But if you've already got to use scenes would you not just use scenes for that?
I'd be interested to know how you can use a control switch with no switch, though...
How do you engage the CS with no actual switch? I'm missing something...Assign a CS to something like Boost in the Amp block. S1 off, S2 on. or Input Gain in Delay Block, S1 10% (Min) S2 50% (Max). no need to change Channels.
Set it on or off per Scene.How do you engage the CS with no actual switch? I'm missing something...
How do you engage the CS with no actual switch? I'm missing something...
Ok.. I'll explore more later.Set it on or off per Scene.
I assumed it was because it was intended to be assigned to a switch. Otherwise it seems like a limited scene controller.CS is just another type of controller in the Axe-FX, same as Scene Controllers, LFOs, etc. I presume it's called a switch because it only has OF and ON states.
Even with that, you will still set those CS to on or off per Scene.I assumed it was because it was intended to be assigned to a switch. Otherwise it seems like a limited scene controller.
Personally I'm looking forward to being able to trigger them with a switch since that could replace a number of things I'm using scenes for. Then I can use those scenes for even more variability with a single button press.
So I can't assign a button to a CS so that I can enable or disable that CS?Even with that, you will still set those CS to on or off per Scene.
You can. But when you change Scenes it uses that Initial State too - what we’ve been calling On and Off. So it’s all of what’s been described.So I can't assign a button to a CS so that I can enable or disable that CS?
Maybe I just don't understand...
It’s just another controller option. Scenes on their own change block channels or turn them on.Seems I still haven't got why we need these or why they make a difference.
When I want an effect on or off in certain scenes I change it's state in the grid in each scene and save the preset, done.
When I want it to change it's state I send a midi cc to toggle it's state, done.
Ok, I don't know yet if the new FC's will read out an effects state and display it, but that could get implemented.
Is it to assign the same IA switch to different effects in different scenes?
But will it always reset to a scenes default state, when you come back to a scene, where you toggled the IA before (without leaving the preset) or will it remember earlier changes?