Here's the problem with your statement: there are different kinds of memory in the Axe-Fx. There's flash (EEPROM), which is where firmware is stored. Then there's (volatile) RAM, which is where everything in a preset must be loaded on recall. The Ultra has a lot more RAM than the Standard, which is why it can have more blocks in a preset before hitting the maximum. I believe it is also why certain effects blocks are Ultra-only. Then there's nonvolatile (battery-backed) RAM, which is where presets and user IRs are stored. The Standard is not out of NV RAM. In fact, IIRC it has more available than the Ultra, which is why there's a "back up presets to/restore presets from RAM" function in the Standard that is not present in the Ultra.
The punch line is that the word "memory" does not describe the differences between the Standard and Ultra without further qualification. The maximum number of blocks per preset is very unlikely to increase in either the Standard or Ultra, but both have firmware space remaining for bug fixes and performance improvements in algorithms.
I was simplifying for ease of understanding and brevity. I know good and well there are more than one type of memory. And I mentioned that (indirectly) in the statement following where you quoted me. I said different part of memory to simplify. I should have said different memory area. So I did further qualify. What I said still holds true. I also stated there was plenty of room for more models. And cliff stated the part of memory where features and algorithms are stored is just about full. If I remember correctly the backup/restore presets is not because it has more NV RAM but it is being used for something else.
In fact, IIRC it has more available than the Ultra, which is why there's a "back up presets to/restore presets from RAM" function in the Standard that is not present in the Ultra.
I think you might have remembered incorrectly is does not have more.
Standard
On-Chip Memory (Mbit): 4Mbit
External Memory (Mbit): 32
Ultra
On-Chip Memory (Mbit): 24Mbit
External Memory (Mbit): 32/64
Furthermore, Cliff stated this on the reason for the lack of saving preset to flash was this:
"The Ultra doesn't have that feature because all the extra effects use up more FLASH memory space so there isn't enough space left to save the presets in FLASH. "
Also Cliff has stated on more than a coulpe of occasions"
"The standard has very little data memory left" - That was a very old quote - the search on the new forum is a bit different. I have quite worked to get the result I want quickly yet.
Here is where Cliff stated there wasn't enough memory for a performance improvement (other that pitch):
"The Ultra will get an improved interpolation algorithm. This algorithm is used on the Chorus, Flanger and Pitch blocks. The algorithm requires more memory that the standard doesn't have. "
I think he eventually did squeeze it in, but it prove the point the memory limitation of the standard can impede performance improvements on the standard.
I never mentioned preset count, nor did any one else. I stated they both have room for firmware fixes. You have no idea if there is enough space for performance improvements in the algorithms in the standard vs the ultra because you have no way of knowing what the performance improvements will be or what they will require. Some improvements have not been able fit on the standard already. The pitch block enhancements would be one example.