soularflair
Inspired
VERY interested to grab this patch when you're happy with it, Simeon
btw - here's the UD Stomp patch list that contains all of allan's settings. just rig up two quad tap delays in parallel to the dry path (100% mix) and copy the settings.
http://www.simeonharris.co.uk/misc/udstomp.pdf
the clean swell patches are lovely. i used a ud stomp for a while and when i moved to an eclipse, i copied some of these settings and they worked really well. already duplicated a couple in the axe.
Hi Simeon
I have a question concerning Holdsworths 8 voice chorus swells. As far as I can see on the Ud patch list, he uses chorus times up to 4-5 sec. and the Axe is only capable of 50 ms. on the quad.
Therefore I had to put a delay after to get the sound to stay longer, how du you compensate for that ?
Torsten
Very close but I think the reverb is too long or big, of course you can have as much reverb as you like, I'm just saying compared with the clip.
Hi Simeon
I have a question concerning Holdsworths 8 voice chorus swells. As far as I can see on the Ud patch list, he uses chorus times up to 4-5 sec. and the Axe is only capable of 50 ms. on the quad.
Therefore I had to put a delay after to get the sound to stay longer, how du you compensate for that ?
Torsten
A 4-5 second delay would no longer be a chorus. It would be a modulated delay. You can do those with the delay block.
Hi Simeon
I have a question concerning Holdsworths 8 voice chorus swells. As far as I can see on the Ud patch list, he uses chorus times up to 4-5 sec. and the Axe is only capable of 50 ms. on the quad.
Therefore I had to put a delay after to get the sound to stay longer, how du you compensate for that ?
Torsten
I'm with you here.I think "tap" is equivalent to "head 2 ratio" in the Axe II tape mode or the second example here for multidelay, the opposite of what a pre-delay would do: http://forum.fractalaudio.com/axe-fx-ii-wish-list/44854-pre-delay-delay-block.html#post588566 ...if feedback was being used. With 0 feedback there's no need to use either of those modes; it's just (total time) x (tap %) = actual time.
Here I'm not following... 25% of each delay time would be about 8, 6, 10 and 12, no?So about 8, 3, 5, 6 ms for the first 4 delays listed there.
Possibly, but it seems there are a few quite low times in the preset listing though, e.g. 5 ms (unless I overlooked it's another effect mode or something).(Maybe this was done to get finer time adjustment than what's possible with tap at 100%.)