yek
Contact Fractal for your Custom Title
I'd like to pitch the following idea for foot switching. It applies to FC controllers, FM3 and FM9.
When it comes to pressing foot switches, we have the choice between:
(1) old style tapdancing, and
(2) scenes and presets.
Tapdancing (pressing individual effect buttons) is flexible. But there's the burden of having to press multiple switches for specific sounds, especially when they're not together on the same layout/page.
And while presets and scenes are convenient and avoid tapdancing, you have to program them in advance.
The new idea is:
In other words: the device first "collects" the desired state changes, then sends them at the press of a button. On stage this approach lets you prepare sounds on forehand, allowing you to fire them at exactly the right moment.
This idea crosses the area between pressing individual switches and scenes/presets.
When it comes to pressing foot switches, we have the choice between:
(1) old style tapdancing, and
(2) scenes and presets.
Tapdancing (pressing individual effect buttons) is flexible. But there's the burden of having to press multiple switches for specific sounds, especially when they're not together on the same layout/page.
And while presets and scenes are convenient and avoid tapdancing, you have to program them in advance.
The new idea is:
- Press a dedicated button to put the device (FC, FM3, FM9) into "receive" mode.
- Press all the desired effect buttons, which at this stage aren't transmitted yet.
- Press the dedicated button again, to make the device send the payload in one go. Or hold the button to cancel the action.
In other words: the device first "collects" the desired state changes, then sends them at the press of a button. On stage this approach lets you prepare sounds on forehand, allowing you to fire them at exactly the right moment.
This idea crosses the area between pressing individual switches and scenes/presets.