AlbertA
Fractal Fanatic
So here's a nice little stress test dry clip for reverbs:
http://www.numericalsound.com/RI_ShootOut/TitBrSnare.mp3
Here's a recording of all the reverb presets using their defaults, 100% WET.
http://guitarlogic.org/axe-fx2/reverb/reverb_axefx_test.mp3
The Axe-Fx does fares well in that there's no obvious artifacts and it's absent of obvious metallic qualities - there's a very slight metallic quality but it fares better than other reverb simulators using allpass networks.
It does lack a bit of echo density though compared to new simulator plugins, which I think its most evident on the small to medium spaces.
To show what I mean I also ran the same test loop through ValhallaRoom - which is a new reverb simulator plugin released last year which should be a fair comparison as there are they are both simulators not convolution reverbs. To my ears it does a wonderful job in the density department. It excels in the small space department too, which clearly outperforms the Axe-Fx reverb IMHO. The stereo quality is also more evident that the Axe-Fx reverb. In my core i7 One instance of it hardly uses 1% of the cpu (I know block sizes will be different, but it shows you how much can be done).
These is just a few of the built in presets of ValhallaRoom also 100% WET:
http://guitarlogic.org/axe-fx2/reverb/valhalla_test.mp3
The test clip came from this shootout page, where you can also hear the difference when using a convolution reverb (Although that would be an unfair comparison).
FORTI and SERTI Convolution Libraries from Numerical Sound
http://www.numericalsound.com/RI_ShootOut/TitBrSnare_SERTI_Tail30.mp3
http://www.numericalsound.com/RI_ShootOut/TitBrSnare_FORTI_Epic1.mp3
That's not to say the Axe-Fx reverb is unusable, not by a longshot....However, given the great advances in amp modeling, I was expecting a bit more in the reverb department (I know there was no indication of this, just wishful thinking .
My wish is for an enhanced reverb algorithm in the vein of ValhallaRoom. If not in Axe-FX 2, then in whatever future product you may or may not be working on
http://www.numericalsound.com/RI_ShootOut/TitBrSnare.mp3
Here's a recording of all the reverb presets using their defaults, 100% WET.
http://guitarlogic.org/axe-fx2/reverb/reverb_axefx_test.mp3
The Axe-Fx does fares well in that there's no obvious artifacts and it's absent of obvious metallic qualities - there's a very slight metallic quality but it fares better than other reverb simulators using allpass networks.
It does lack a bit of echo density though compared to new simulator plugins, which I think its most evident on the small to medium spaces.
To show what I mean I also ran the same test loop through ValhallaRoom - which is a new reverb simulator plugin released last year which should be a fair comparison as there are they are both simulators not convolution reverbs. To my ears it does a wonderful job in the density department. It excels in the small space department too, which clearly outperforms the Axe-Fx reverb IMHO. The stereo quality is also more evident that the Axe-Fx reverb. In my core i7 One instance of it hardly uses 1% of the cpu (I know block sizes will be different, but it shows you how much can be done).
These is just a few of the built in presets of ValhallaRoom also 100% WET:
http://guitarlogic.org/axe-fx2/reverb/valhalla_test.mp3
The test clip came from this shootout page, where you can also hear the difference when using a convolution reverb (Although that would be an unfair comparison).
FORTI and SERTI Convolution Libraries from Numerical Sound
http://www.numericalsound.com/RI_ShootOut/TitBrSnare_SERTI_Tail30.mp3
http://www.numericalsound.com/RI_ShootOut/TitBrSnare_FORTI_Epic1.mp3
That's not to say the Axe-Fx reverb is unusable, not by a longshot....However, given the great advances in amp modeling, I was expecting a bit more in the reverb department (I know there was no indication of this, just wishful thinking .
My wish is for an enhanced reverb algorithm in the vein of ValhallaRoom. If not in Axe-FX 2, then in whatever future product you may or may not be working on
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