What would the new-gen even have that the current gen doesn’t?

If i am not wrong i believe is not possible with the FC. You can hold and access to other things but not specific the one i described. But please, correct me if i am wrong
See above, and my reply in the other thread where you posted a similar message.
 
Not sure I have seen it mentioned but it wouldn’t surprise me if the next Axe Fx (if it ever comes) will rely heavily on AI some way (for better or worse).

And by that I mean AI can make the tones for you. Like it accessing a database of either known artists' typical tone or you can enter what sort of tone you are after and how you want the effects the color that or what you want the effects to do. Type in what you want and the AI does it for you 😆

To be honest I don’t really see what the next gen can offer us? Can the sound from the effects, cab, amp ect really get any better? Can we legit dial in better tones than we can now?

What I fear is that an eventual Axe Fx IV will not be as good as the lll is now and that we have reached a peak where it is easy for companies to sort of go down hill from here. Seen it before and I hope it doesn’t happen. But let’s be honest, FAS next gen stuff just always seem to top off the previous one in style so I fear not laugh
 
Not sure I have seen it mentioned but it wouldn’t surprise me if the next Axe Fx (if it ever comes) will rely heavily on AI some way (for better or worse).

And by that I mean AI can make the tones for you. Like it accessing a database of either known artists' typical tone or you can enter what sort of tone you are after and how you want the effects the color that or what you want the effects to do. Type in what you want and the AI does it for you 😆

To be honest I don’t really see what the next gen can offer us? Can the sound from the effects, cab, amp ect really get any better? Can we legit dial in better tones than we can now?

What I fear is that an eventual Axe Fx IV will not be as good as the lll is now and that we have reached a peak where it is easy for companies to sort of go down hill from here. Seen it before and I hope it doesn’t happen. But let’s be honest, FAS next gen stuff just always seem to top off the previous one in style so I fear not laugh
It has been mentioned multiple times in different threads (possibly in this one, too). That and people doing copy/pasta from ChatGPT or similar in other threads when someone asks about a tone.
 
It has been mentioned multiple times in different threads (possibly in this one, too). That and people doing copy/pasta from ChatGPT or similar in other threads when someone asks about a tone.
Ooh, cooy/pasta would be an awesome feature. Now I’m hungry.
 
Not sure I have seen it mentioned but it wouldn’t surprise me if the next Axe Fx (if it ever comes) will rely heavily on AI some way (for better or worse).

And by that I mean AI can make the tones for you. Like it accessing a database of either known artists' typical tone or you can enter what sort of tone you are after and how you want the effects the color that or what you want the effects to do. Type in what you want and the AI does it for you 😆

To be honest I don’t really see what the next gen can offer us? Can the sound from the effects, cab, amp ect really get any better? Can we legit dial in better tones than we can now?

What I fear is that an eventual Axe Fx IV will not be as good as the lll is now and that we have reached a peak where it is easy for companies to sort of go down hill from here. Seen it before and I hope it doesn’t happen. But let’s be honest, FAS next gen stuff just always seem to top off the previous one in style so I fear not laugh
If you have ever recorded the Fractals then half the sample rate they fall apart into mush. Higher sample rate (& bit depth) would be the be all end all... and ADT.
 
A block that is like a workstation, a "creative block" where one could build Anything (zoia, chase bliss, meris LVX). Then every time a company comes out with a new creative effect... we could be making it with the building blocks we have in the Fractal. Much like Chase bliss uses the same chip for all their pedals and just writes different code/effects.
 
I guess that.here will be one single processing solution for floor and rack versions. Having to manage multiple development platforms must be a PITA.
 
In what way?

There's absolutely nothing wrong with 48KHz and Cliff has explained why it's unlikely to ever change.
Where is the link where it is unlikely to change?

For us in the film world (and ambient) we use higher sample rates for soundtrack work. I understand lower sample rates are MORE than enough if you are playing straight through, but once you start halving sample rates for sound work things can break up and turn to mush easily...
 
Where is the link where it is unlikely to change?
IIRC, he never said explicitly that it won’t ever change, but he was fairly adamant that sample rate conversion isn’t needed/would be tough to do right or some such. And when he talks that way, it means at least it won’t get to the top of his priority list. :)

That said, it was a long time ago, and he also said recently that the CPU power in newer chips feels like supercomputing, so who knows.

It’s almost certain though it won’t happen in the current generation.
 
IIRC, he never said explicitly that it won’t ever change, but he was fairly adamant that sample rate conversion isn’t needed/would be tough to do right or some such. And when he talks that way, it means at least it won’t get to the top of his priority list. :)

That said, it was a long time ago, and he also said recently that the CPU power in newer chips feels like supercomputing, so who knows.

It’s almost certain though it won’t happen in the current generation.
Obviously all the high end stuff is using 96k 32 bit (or 24). I think Eventides racks still top out above that... there is a reason they use higher sample rates... again for 99.8% of people its fine, but for people who signal process with sample rate...

My thought was a higher sample rate just meant "double" the processing and not much re coding (besides that)... and then you have AI now who can code anything you tell it... anyway Cliff knows best and I would read a 900 page book by him about all this stuff any day..
 
Where is the link where it is unlikely to change?

For us in the film world (and ambient) we use higher sample rates for soundtrack work. I understand lower sample rates are MORE than enough if you are playing straight through, but once you start halving sample rates for sound work things can break up and turn to mush easily...
All modern modelers use fixed sample rates for the processing. If they offer adjustable sample rates on digital outputs, i.e. SPDIF or USB then that is accomplished using sample rate conversion.

The Axe-Fx III does not have a sample rate converter. Never has, never will so we cannot offer adjustable sample rates on the digital outputs. No amount of wishing can add the feature.

SRC is not perfect. It adds noise and distortion although most modern hardware SRCs are pretty good. Software SRC tends to be better so if you really need a different sample rate then it is preferable to do it in your DAW. The other option is to simply use the analog I/O.
But as @vangrieg said, Cliff is talking about the current line-up, who knows what the future might bring, especially as processing power increases and this continues to be wished for...
 
Probably already mentioned by someone else but I think (hope) that the next generation will have consolidated amp models that incorporate all switches, channels (maybe) and whatnot.
It would be some much faster to audition changes in tone with amps that have deep and bright switches for example.
 
you have AI now who can code anything you tell it
Quality of AI code aside, here we have hardware that’s very constrained, in terms of CPU, memory and even storage for additional code. Current generation is struggling even with the stuff that it has now, I don’t think it has the horsepower to run any AI models even if Fractal were inclined to do that.

Also, AI algorithms for audio have their own issues, and I don’t think they are applicable to sample rate conversion anyway.
 
I don’t think it has the horsepower to run any AI models
I don't think that's what they mean. I read it like "Cliff can tell AI to code a better firmware".

My thought was a higher sample rate just meant "double" the processing
According to Cliff, it would quadruple:

The higher the sample rate the more processing power required. Anything over 48 kHz starts to become wasteful, especially when processing IRs. If you were to double the sample rate (96 kHz) you would quadruple the processing power required for IRs since you would need twice as many samples in your IR and processed at twice the speed. You could always downsample, process the IR at 48 kHz, and then upsample but then your latency is no better (and probably worse) than processing at 48 kHz (unless you use min-phase resampling which destroys phase information).
 
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