sorry if someone already had solved this problem, but as i'm building my controller and adding features, I want my controller to be able to see if any assigned IA effects are currently ON in a present recalled, and according to the axe wiki, the function ID is 0x0e, but there is no data available under this heading.
I assume that as with Get_Preset_Name i need to send a sysex call function to the axe and it will bounce back the preset's effect info, does anyone have any info on this?
I see there is a Patch_Dump sysex, but i do not want to load the preset to be edited, nor do i know what the second two bytes of the FX (undetermined states) are for, or how to use them...
Thanks!
I assume that as with Get_Preset_Name i need to send a sysex call function to the axe and it will bounce back the preset's effect info, does anyone have any info on this?
I see there is a Patch_Dump sysex, but i do not want to load the preset to be edited, nor do i know what the second two bytes of the FX (undetermined states) are for, or how to use them...
Thanks!