unix-guy
Master of RTFM
The Axe Fx doesn't disable effects - it will lock up or completely disabled audio.it's ok... when I play those presets I only play "highway to the danger zone". I've always been under the assumption that the danger of being at 80% is that you trigger something that uses the other 20% and run out of capacity and get lag. All my presets are in that range and I've never had any problem. My presets are setup in a way that only half the blocks are "on" on any scene and I think because of that the "spikes" I see in practice are never more than 2-3%. It would seem to me that if high cpu usage caused my issue I'd be seeing that issue all over the place. Not that I don't believe you... I hope my inflection is coming off in the right way - as much stating as questioning myself... fully willing to consider I could be wrong... and I'll keep that in mind.
(edit: having read thru the wiki on cpu best practice it appears the consequence is going to be disabled effects and potential audio drop outs... have not experienced either but good to know)
Judges? Is there a fractal official who can sufficiently scold me for abusing my axe fx and tell me to behave and reduce cpu usage?
Additionally, controllers can become very laggy.
Also, blocks consume the same amount of CPU regardless of whether or not they are "on" - if they are in the preset, they use CPU.
Page 42 of the manual says this, among other details:
The maximum allowable load is about 80%, and if you manage to get much above that, audio performance may be compromised.
The 80% idea is that there are other background processes and some things that have more "dynamic" CPU use... You can spike without actually changing what is in use.