I have made an ambient patch that I think sounds good. However, when I switch to that patch, some parts of the sounds made in the last patch is placed in the delay buffer of the new patch. I know this is a spillover thing, but is there any way around it (shortcuts to empty the buffer, for instance)?
Also, I'd like to be able to let the delay of this patch ring out after I have switched to another patch, but so far to no avail... What can I do about that?
Also, I'd like to be able to let the delay of this patch ring out after I have switched to another patch, but so far to no avail... What can I do about that?