Liquid22
Inspired
Hi everybody,
reading the forum I get the impression people would like to have the ability to copy a scene from one preset into a scene of another preset (not only me). That of cause would instantly clash as soon as different blocks are used and placed in those presets.
I think Global Templates could solve the problem:
Goal:
1. Help us users to make sure that the grid layout of a preset is exact the same. So scenes can be copied between different presets.
2. Help Axe Edit to compare the grid of a preset to another.
In fact, it’s a complicated matter, so I’m not sure, if I missed something. So you’re more than welcome to think the idea through together. Two heads are better than one.
Imagine you could create a template (just like you can already) but in addition you can tell Axe Edit: “Put this template in i.e. slot 1 of Global Templates”. With that Axe Edit knows how the Global Template in Slot 1 exactly is build (where on the grid is what block positioned).
Let’s say you create another preset using “Global Template Slot 1”. That a preset is build and connected to that GT Slot 1 is somewhere shown in Axe Edit window. And as long as you don’t change blocks or their position on the grid you’re in that Global Template slot. If you make changes Axe Edit warns you from unintended leaving the Template slot.
Suppose you changed nothing in the grid layout: Now you and Axe Edit know that you can copy a specific scene from all presets that are in “Global Template Slot 1”. For that you just need a additional entry in the drop down menu of “Scenes” saying i.e. “Copy scene to Global-Template-Clipboard”
Let’s assume you change now to another Preset built on Global-Temlplate Slot 1. You only select in the Scene drop down menu “paste Global-Template-Clipboard on Scene 1…8”.
Axe Edit has to check only if the Global Template Slot matches. That’s it. Scenes can now be copied.
Now one might say: “So far so good, but there’s still the problem of channels that might clash"
Like: Copied scene uses i.e. Amp channel B but you want to past it on channel C becaus B is already used. (Please, think that through by yourself. I don’t want to explain that right here.)
To avoid channel clashing we would i.e. need a pop-up window asking to which channel you want to paste.
Or in general and in case some hasn’t checked before copying which channel to overwrite, there could be a Temp-Channel, where you can “park” a channel information temporarily until switching the preset. After pasting the scene you go to a block's Channel drop down menu where you can pick: “Copy Temp-Channel to Channel A…D”.
Summary:
Sure in our mind we might dream of a simpler solution. But als long as the Axe operates online with Axe Edit things will not be like we’re used to with other computer apps. For that I think the Global Template Idea could help to combine and generate presets on our units.
And of course, you have to say: putting a preset “into” such a Global Template Slot will limit your possibilities and flexibility, but in most cases, people anyway stick to their own few familiar grid layouts. But such a layout can be saved as Global Template. And at the end you always can make exceptions with separated presets. Then you simple can’t copy scenes. Just like now.
reading the forum I get the impression people would like to have the ability to copy a scene from one preset into a scene of another preset (not only me). That of cause would instantly clash as soon as different blocks are used and placed in those presets.
I think Global Templates could solve the problem:
Goal:
1. Help us users to make sure that the grid layout of a preset is exact the same. So scenes can be copied between different presets.
2. Help Axe Edit to compare the grid of a preset to another.
In fact, it’s a complicated matter, so I’m not sure, if I missed something. So you’re more than welcome to think the idea through together. Two heads are better than one.
Imagine you could create a template (just like you can already) but in addition you can tell Axe Edit: “Put this template in i.e. slot 1 of Global Templates”. With that Axe Edit knows how the Global Template in Slot 1 exactly is build (where on the grid is what block positioned).
Let’s say you create another preset using “Global Template Slot 1”. That a preset is build and connected to that GT Slot 1 is somewhere shown in Axe Edit window. And as long as you don’t change blocks or their position on the grid you’re in that Global Template slot. If you make changes Axe Edit warns you from unintended leaving the Template slot.
Suppose you changed nothing in the grid layout: Now you and Axe Edit know that you can copy a specific scene from all presets that are in “Global Template Slot 1”. For that you just need a additional entry in the drop down menu of “Scenes” saying i.e. “Copy scene to Global-Template-Clipboard”
Let’s assume you change now to another Preset built on Global-Temlplate Slot 1. You only select in the Scene drop down menu “paste Global-Template-Clipboard on Scene 1…8”.
Axe Edit has to check only if the Global Template Slot matches. That’s it. Scenes can now be copied.
Now one might say: “So far so good, but there’s still the problem of channels that might clash"
Like: Copied scene uses i.e. Amp channel B but you want to past it on channel C becaus B is already used. (Please, think that through by yourself. I don’t want to explain that right here.)
To avoid channel clashing we would i.e. need a pop-up window asking to which channel you want to paste.
Or in general and in case some hasn’t checked before copying which channel to overwrite, there could be a Temp-Channel, where you can “park” a channel information temporarily until switching the preset. After pasting the scene you go to a block's Channel drop down menu where you can pick: “Copy Temp-Channel to Channel A…D”.
Summary:
Sure in our mind we might dream of a simpler solution. But als long as the Axe operates online with Axe Edit things will not be like we’re used to with other computer apps. For that I think the Global Template Idea could help to combine and generate presets on our units.
And of course, you have to say: putting a preset “into” such a Global Template Slot will limit your possibilities and flexibility, but in most cases, people anyway stick to their own few familiar grid layouts. But such a layout can be saved as Global Template. And at the end you always can make exceptions with separated presets. Then you simple can’t copy scenes. Just like now.
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