Wish: Instead of having [Src1 x Src2] as the only multiplication operation, add [(1 - Src1) x (1 - Src2)] and [(1 - Src1) x Src2] settings.
IOW, remap 0-100% to 100-0% for one or both sources before multiplying. This would allow things like:
1. Set a temporary minimum value of a parameter with one pedal, then sweep between that and 100% with the other pedal (throughout its full sweep, not clipping earlier for higher min. values like if you add rather than multiply sources)
2. Multiply a source by itself and have a faster rate of change at lower instead of higher values
3. Tone/effect/setting C active (or increased an appropriate amount) only when A is active or at higher level and B inactive or lower level (without having to think differently about how pedal/switch states control A & B)
Replace "pedal" or "switch" above with pitch controller, envelope, ADSR or scene controller for more examples. (One pair of scene controllers wouldn't really need these extra options, but if you have various pairs like 1x2, 2x3, 1x3 modifying things, the Src1 x Src2 option might not always be ideal.)
In (maybe) simpler terms, it's a bit restricting that the multiplication operation currently allows only a low value of either source to force the modifier dot to one side, instead of high for either, or high for one and low for the other.
IOW, remap 0-100% to 100-0% for one or both sources before multiplying. This would allow things like:
1. Set a temporary minimum value of a parameter with one pedal, then sweep between that and 100% with the other pedal (throughout its full sweep, not clipping earlier for higher min. values like if you add rather than multiply sources)
2. Multiply a source by itself and have a faster rate of change at lower instead of higher values
3. Tone/effect/setting C active (or increased an appropriate amount) only when A is active or at higher level and B inactive or lower level (without having to think differently about how pedal/switch states control A & B)
Replace "pedal" or "switch" above with pitch controller, envelope, ADSR or scene controller for more examples. (One pair of scene controllers wouldn't really need these extra options, but if you have various pairs like 1x2, 2x3, 1x3 modifying things, the Src1 x Src2 option might not always be ideal.)
In (maybe) simpler terms, it's a bit restricting that the multiplication operation currently allows only a low value of either source to force the modifier dot to one side, instead of high for either, or high for one and low for the other.