For everyone's interest, I do know exactly HOW it all works, I have owned an Axe FxII for seven years and have recently upgraded to a FxIII Turbo. I have done hundreds of gigs with the Fractal and I use a different preset for each song so I am more than qualified to make observations on the functionality of the unit. I am also an engineer who designs operator interfaces for multi million dollar industrial applications so I am keenly aware of workflows etc. I have witnessed the evolution of this product and fully understand how we got here and how each evolution of scenes and channels has been amazing, but I have an inkling of a feeling that the tail is now wagging the dog as we no longer have real memory restriction issues that, to an extent, dictated the current version. What I proposed was not a 5 minute thought bubble, if you take a bit of time to think about what I proposed you will arrive at the conclusion that it covers the functionality of the existing channels and scene controllers, eliminating them both with no loss of functionality.
if each scene had it's own set of parameters for every device in the chain then we could get rid of the channels and scene controllers completely.
with your setup, how would I change among a few completely different Amps without using a Scene or Preset?What I proposed was not a 5 minute thought bubble, if you take a bit of time to think about what I proposed you will arrive at the conclusion that it covers the functionality of the existing channels and scene controllers, eliminating them both with no loss of functionality.
I believe the proposal includes model selection as a parameter you can set like any other one.with your setup, how would I change among a few completely different Amps without using a Scene or Preset?
Sure, in the Scene select. But sometimes I like to leave my effects as is and just change the amp channel to something completely different.I believe the proposal includes model selection as a parameter you can set like any other one.
You can set different amounts of bass and treble etc, they're just settings. Suppose model selection was too.Sure, in the Scene select. But sometimes I like to leave my effects as is and just change the amp channel to something completely different.
Without channels as suggested in this thread, how would I do that without changing g scenes or presets?
Without changing Scenes.You can set different amounts of bass and treble etc, they're just settings. Suppose model selection was too.
This isn't current realty, it's the OP's proposed idea.
Or am I misunderstanding your question?
I prefer workflow enhancements to an OS that don’t break hardware compatibility between revisions.Sounds like another thing to think about for the Axe-Fx IV.......View attachment 136116
if you take a bit of time to think about what I proposed you will arrive at the conclusion that it covers the functionality of the existing channels and scene controllers, eliminating them both with no loss of functionality.
I believe the proposal includes model selection as a parameter you can set like any other one.
Logically, the unit could support a "snapshot mode" (or similar) that would do block type/channel, state and parameter changes per snapshot, but (as others have said) only if there were essentially 8 channels available for every block. In that mode, channels would be automatically logically mapped to snapshot number with no other way to tweak or map them (thus hiding channel details from the user).I prefer workflow enhancements to an OS that don’t break hardware compatibility between revisions.
There is likely still an in-memory (or cpu) limitation against having 8 channels for every block or else FAS probably would have already done it. The unit would need to be able to have all 8 channels staged for (now gapless) scene/channel switching. Not to mention that preset size would potentially double thus increasing preset load time (would it still be gapless?) while also reducing the number of presets that could fit in preset NVM.I have an inkling of a feeling that the tail is now wagging the dog as we no longer have real memory restriction issues that, to an extent, dictated the current version.
But all this is out of my ars. Let the flaming begin.
Nah. Perhaps you were just rephrasing what someone else said, but scene controllers have far broader use than snapshotting.I think phrased another way could be "If we had 8 channels it would largely eliminate the need for scene controllers"
I think phrased another way could be "If we had 8 channels it would largely eliminate the need for scene controllers"
Nah. Scene controllers have far broader use than snapshotting.