You can save the entire effect block in your Editor library, and that will include any modifiers in that block... but not the same thing.
I think the controller settings (LFO, Envelope, Sequencer, etc.) can be exported to the block library, but I can't remember for sure.
Select the controllers view in AxeEdit, then save the "block". It saves all the controllers. I'm not sure how useful that is. Saving a modifier would probably be more useful.Not that I know. But if so, how do I do that?
Thanks. I must be stupid because I have done that before. I even made some controller blocks. Totally forgot that!Select the controllers view in AxeEdit, then save the "block". It saves all the controllers. I'm not sure how useful that is. Saving a modifier would probably be more useful.
Yeah you have to save both the effect block and the controllers block to the library and then import them both into the new preset.
I see what you mean. You are saying that the fact that you can only have one instance of LFO1 or the sequencer setting (or any other controller) per preset so that's why it makes no sense to save the controller settings?It's a difficult problem, and one I've wrestled with myself since it's similar to a desire to save a mod matrix in a synth. Controllers are shared among blocks, so loading controllers might help restore the state of one block that has modifiers, but that action might break another block which has modifiers.
They are two copies of the same LFO wave but with adjustable phase between them. I think the B LFO copy is 180 degrees out of phase with the A copy by default, but it's adjustable.
An easy way to have two parameters oscillate in opposite directions at the same speed. With more control than just swapping the Min and Max of one of the two parameters.I know the theory but can you give a practical example of how to use that exactly?
I wouldn't say it makes no sense. The intent is pretty clear: what one would want to do is load a block including modifiers and controllers. That way if any parameters have movement from a controller, that movement will also be restored when you load that block from the library.I see what you mean. You are saying that the fact that you can only have one instance of LFO1 or the sequencer setting (or any other controller) per preset so that's why it makes no sense to save the controller settings?
I wouldn't say it makes no sense. The intent is pretty clear: what one would want to do is load a block including modifiers and controllers. That way if any parameters have movement from a controller, that movement will also be restored when you load that block from the library.