I prefer that method as well. Block channels and scene controllers can handle any job I've needed so far, but they're not nearly as convenient to set up as having every parameter saved per scene. I'm sure there are good reasons for this. The axe has far more potential parameters than the QC overall for one thing. And from the demos I've heard, the QC has clearly audible gaps when switching scenes.Really hope we can just assign parameters to scenes like Quad Cortex does, instead of having to use Scene Controllers. Please.
Would you trade the ability to change the TYPE on each channel? I wouldn't.I prefer that method
No. That would have to be part of what was stored/recalled in a scene. I don't know if the QC can do this either. In about the time it takes me to gripe about not having everything stored in a scene, I can set up block channels and scene controllers. I prefer flexibility over convenience.Would you trade the ability to change the TYPE on each channel? I wouldn't.
Really hope we can just assign parameters to scenes like Quad Cortex does, instead of having to use Scene Controllers. Please.
What are you trying to do that cannot be accomplished by block channels or without scene controllers?Really hope we can just assign parameters to scenes like Quad Cortex does, instead of having to use Scene Controllers. Please.
What are you trying to do that cannot be accomplished by block channels or without scene controllers?
The plus of the channels model to me is that you can easily reuse that aspect of a scene in another one. "This scene has the chorus from that other one, but different amp settings." You don't have to copy every setting from the original chorus setup, just set the chorus to same channel in both scenes.
It's true that the channels model takes some getting used to, really felt that coming from Helix. But at this point I'm pretty settled in, it's not a problem. I do sometimes wish all blocks had 8 channels though, which is another way of saying I want independent settings for each scene. That would actually be the best of both worlds, with both independent settings per scene AND reusable channels.
I don't feel restricted. I'm just saying Scene Controllers can be confusing at times.What are you trying to do that cannot be accomplished by block channels or without scene controllers?
I think 99% of "i need a variation" is limited to a couple of parameters: gain/level, delay time/feedback, so on.More channels would be better, but as I mentioned above, channels are not a substitute for snapshots. Each has its pros and cons, but they are suited for different use cases. Scene controllers could be a substitute for snapshots, but would require a different UI.
I think 99% of "i need a variation" is limited to a couple of parameters: gain/level, delay time/feedback, so on.
Maybe adding an "alternative" channel with a couple of user assignable parameters will do. Like doubling the number of channels, but without adding redundant parameters in memory and storage.
(I like the X/Y or A/B concept, intuitive and easy to use and implement with switch/button/slider).
I agree. The main reason why scene controller have this UI is because they are more than a simple switch of values, they controll limits, motions, transitions. I would like to keep the actual SC and add a simple switch of parameters. "The following params are changed <list>, do you want to save them as alternative of actual scene?". Or something like.The problem with scene controllers is the UI. It would be better if the scene controller UI worked more like Helix snapshots where you assign the parameter value to a scene directly from the parameter control. That’s typically how scenes work in music apps.
+1 ^^^ this right here. The fact that the QC can't change amp types between scenes makes the feature essentially useless to me vs the Fractal.Would you trade the ability to change the TYPE on each channel? I wouldn't.
That's good to know. Not being able to change the type cripples the feature.+1 ^^^ this right here. The fact that the QC can't change amp types between scenes makes the feature essentially useless to me vs the Fractal.
Coming from Helix, I found the "Fractal way" to be very confusing. Even almost 2 years on, I still find it confusing (no offense Fractal team, I love my FM9!). Scene controllers are just weird to me, and there are only four. Yes, I saw a video from Cooper C. that showed endless possibilities, but it was incredibly complicated compared to just.... "on this scene/snapshot the reverb level is 3, on this scene/snapshot the reverb level is now 9"; just with every other possible parameter.Maybe. But IMHO scene controllers would be better for that than channels. That’s why scene controllers exist. The problem with scene controllers is the UI. It would be better if the scene controller UI worked more like Helix snapshots where you assign the parameter value to a scene directly from the parameter control. That’s typically how scenes work in music apps.