Bidding War
Inspired
Yo!
I've been digging the sidechain comp feature quite a bit. I am sending a kick from ableton live via an analog out of the RME UFX into the axe input 2. My ?, and I understand this all comes down to a matter of taste and trial and error, but does anyone have a good feel/mathematical idea of what the attack and release should be set for maximum pump at 128 bpm? I have linked a track below where you can hear what I am going for with ebowed guitars using ableton's comp. Ideally, I'd like to use the axe for this feature as a matter of convenience and simplicity with the mfc101. I realize most of you probably don't use sidechaining but I'd figured I'd ask. Thanks for any ideas!
maximum pump hits around 1:27
peace,
-a
I've been digging the sidechain comp feature quite a bit. I am sending a kick from ableton live via an analog out of the RME UFX into the axe input 2. My ?, and I understand this all comes down to a matter of taste and trial and error, but does anyone have a good feel/mathematical idea of what the attack and release should be set for maximum pump at 128 bpm? I have linked a track below where you can hear what I am going for with ebowed guitars using ableton's comp. Ideally, I'd like to use the axe for this feature as a matter of convenience and simplicity with the mfc101. I realize most of you probably don't use sidechaining but I'd figured I'd ask. Thanks for any ideas!
maximum pump hits around 1:27
peace,
-a