Saving a block with all channels in the Block Library will include the modifiers so they'll be in place when recalled. That's a reasonable workaround until/if….In addition I would say it would be great to be able to save Modifiers.
This way once a complex tweak has been built and saved it is easily recalled in other Presets like blocks.
So you also experience this.....?Saving a block with all channels in the Block Library will include the modifiers so they'll be in place when recalled. That's a reasonable workaround until/if….
I'm not sure what "this" is. I experience the modifiers being stored in the Block Library when I select "Save entire block (includes Modifiers)".So you also experience this.....?
Seems like the modifier parameter set is finite based on editable values. Sure, if you try to scale it over every parameter that could be modified that is far too complex (like your scene copy example). But.....just as a finite collection of parameter values it should be recallable and the output of the modifier module then be scaled to function within the actual parameter range being modulated.I'm not sure what "this" is. I experience the modifiers being stored in the Block Library when I select "Save entire block (includes Modifiers)".
I suspect copy/paste of modifiers is similar to wanting to copy/paste scenes between presets. There's a lot of conditions that'd have to be met before the modifier could be successfully pasted and if they aren't all tested the modifier wouldn't work correctly but it might not be apparent until after the preset was overwritten and the modifier fails. That's never a happy user experience.
I'm sure the wish is recorded in Fractal's list of requests so we'll see what happens.