FM3 does not have to be clock master. But, the sample rate does have to be set to 48 on the Focusrite. Otherwise, it just acts like the input isn't there.try with a short cable. Is the Sample Rate set to 48KHz and synced to external device (FM3 must be Clock-Master!) in your Interface?
FM3 does not have to be clock master. But, the sample rate does have to be set to 48 on the Focusrite. Otherwise, it just acts like the input isn't there.
focusrite only has SPDF/ADAT/Internal as sync optionsI don‘t have a focusrite interface, i have a UAD Apollo. This have a SRC (Sample Rate Converter) so the interface can still be master and the FM3 is running free without sync problems. But i don’t think that the Focusrite have such a SRC onboard.
So FM3 must be „Master“ (only 48KHz possible) and the interface set to „Slave“ at 48KHz, otherwise you will get clicks and pops, because of an unsynced audiostream. The FM3 has no ability to feed it with an external Wordclock signal or to sync it with a digital input to be run as slave!
If both clocks are nearly stable, you can possibly run it without problems for some time, but im sure there will be crackles some time!
S/PDIF must be the correct one for use with the FM3!focusrite only has SPDF/ADAT/Internal as sync options
i'm using the latest driver. I wouldn't think a driver would have anything to do with levels though...Its absolute normal to max the out level knob (i use out 1) for the s/pdif, because you like to use the full 24Bit word lenght of the audio stream!
Maybe there is a newer/better driver for your interface available?
Yes this can cause issues.I am running a 6ft Monster SPDIF cable and it sounds amazing. Maybe try another cable if you continue to have problems.
Jack, do you have another app running that is using the SPDIF? If so try closing all of those apps and see if you can set it that way. I had an issue a while back with Studio One where it wanted to control the sample rate until I was able to set it up in the audio setting of the app for the project. It was a pita lol. Hopefully it is that simple.