sounds really good. i don't think i would have spotted it was pitch shifted if you hadn't said so
Latency was actually pretty minimal for me. Definitely wasn't worse than when I tried to play direct into POD Farm or Guitar Rig 5 plugins like I have in the past Whenever I use the Pitch block for this purpose, I usually have a very simplistic signal chain as the Axe-Fx technically uses CPU even if unused effects blocks are bypassed. I'm pretty sure this was Pitch->Amp->Cab->and maybe reverb.Sounds good indeed. Did you encounter any latency issues?
Whenever I try this, the latency kills it..
For a pitch shifted guitar, sounded really cool. Though I didn't get the feel of a 7 String guitar through my monitors.
that's the idea behind my little trick - to diguise the latency.
here's what you do...
put a volume block in parallel with the pitch shifter
bypass the pitch shifter with bypass mode set to mute
attach the adsr to the volume block "volume" param
set the attack of the adsr 1ms
decay to 3ms
sustain to 1ms
release to 1ms
level to 100%
and set the threshold so that when you hit the strings you hear the attack portion on each hit (should be around -25db)
unmute the pitch block
the idea is that the volume block lets through the attack portion of each hit, filling in the gap created by the latency in the pitch shifter
kinda works ok, but it's tricky to get every hit to trigger the adsr, as the signal has to fall below the threshold each time
that's the idea behind my little trick - to diguise the latency.
here's what you do...
put a volume block in parallel with the pitch shifter
bypass the pitch shifter with bypass mode set to mute
attach the adsr to the volume block "volume" param
set the attack of the adsr 1ms
decay to 3ms
sustain to 1ms
release to 1ms
level to 100%
and set the threshold so that when you hit the strings you hear the attack portion on each hit (should be around -25db)
unmute the pitch block
the idea is that the volume block lets through the attack portion of each hit, filling in the gap created by the latency in the pitch shifter
kinda works ok, but it's tricky to get every hit to trigger the adsr, as the signal has to fall below the threshold each time