Agreed. They allow you to drag and drop pattens into your DAW so the MIDI editor there will probably be more familiar to you.If you have Cubase, you will probably never use the sequence editor in SD3.
Looking at this thread again as I've just picked up an external SSD drive and could house the large content library of SD3. I get the differences of the two and what their strengths are but can anyone comment on say the midi editor within SD3 vs the Drum editor in Cubase. Cubase' drum editor is very capable and wondering if there's a big difference with SD3's. Specific I guess to any Cubase users.
Secondly, what I'm wondering is that SD3 has the larger unprocessed samples for greater control. Will I have to do a lot of tweaking to get great sound/mix or right out of the box ; or are they sounding as good as EZ2 to start and the rabbit hole goes as deep as you want?
So, for the most part using the mixer within SD3 and then as you mention Aux Channel for parallel compression Reverb send etc? With EZ drummer I've usually enabled multi out to show each kit piece in Cubase mixer but sounds like SD3 has a lot of built in presets/plugins for each channel within its own mixer making it more 'in the box' work flow. Cool. Lots of flexibility here and I'm sure i'll have to experiment with work flowFor the most part, outside of small EQ adjustments I do within SD3, I always route the whole kit to an aux bus for parallel compression, then I’ll route just the snare to an aux bus so I can automate reverbs because I tweak the mix of the reverb depending on the section of the song. Can’t have that huge reverb over blast beats!
Thanks everyone, I think you've nudged me into getting the crossgrade!
So, for the most part using the mixer within SD3 and then as you mention Aux Channel for parallel compression Reverb send etc? With EZ drummer I've usually enabled multi out to show each kit piece in Cubase mixer but sounds like SD3 has a lot of built in presets/plugins for each channel within its own mixer making it more 'in the box' work flow. Cool. Lots of flexibility here and I'm sure i'll have to experiment with work flow
I was thinking the same thing as RevDrucifer.
I wasn't getting quite the sound I wanted with EZD.
Also, although I used the original kits to get the most mixing options, it depended on which kit I was using.
Not all kits give you full control.
Not so with SD.
You have everything at your fingertips and more.
Not that you'll have to do that much but it's there with effects and all.
And I found SD sounds better than in EZD even without tweaking.
I'm using Reaper so I have no clue about the midi editor in other DAWs.
I prefer to use the midi editor in Reaper.
I also like to use MIDI packs as I think they have a more human feel than the patterns I program myself.
But if find a pattern and want to change for example from ride another cymbal, I use the SD editor to change the "power hand".
Then I drag it bag to the Reaper editor.
All in all, I'm very happy with the upgrade to SD3.
^^^ this, but the same applies to tiny variations in timing. That stuff is intuitive to a drummer, less so to note grid editor.The MIDI files having a more human-feel is most likely due to the velocities. I suggest anyone unfamiliar with programming drums buys at least one good MIDI pack that was performed by an actual drummer so the files can be viewed in an educational sense. The biggest gripe about drum VST’s is that they don’t sound human enough and it’s due to many users using one velocity on every single hit…..especially the djent crowd putting everything at 127.
If you look at the supplied MIDI’s in an piano roll, you can see how much the velocities vary, putting some dynamics in there. Just like us guitar players won’t hit every note with the exact same pick attack for every note, it’s the same thing with drums. It’s why it takes me about 5 straight days of editing drum MIDI’s to get them where I want them; writing them doesn’t take me long but adjusting the velocities takes me forever. Thankfully, Logic has a Randomize Velocity function, so I’ll highlight a whole line of kick drums and then randomize it between 116 and 123 (depending on the song) and then just make sure none of the ‘weaker’ velocities falls at the start of a new section, which is where a drummer will normally hit something a little harder. Then I’ll do it for all the drums I’m hitting repeatedly; fills/toms I’ll adjust individually.
If you program a kick drum at 127, it’s burying the beater into the head, meaning it‘s hitting the head and not moving away from the head after, not allowing the head/drum to resonate. It gives you all the attack but none of the body, that goes for all the drums. Snares are the only thing I’ll actually hit 127 with but that’s only when I want to accent something.
^^^ this, but the same applies to tiny variations in timing. That stuff is intuitive to a drummer, less so to note grid editor.
True, and also the timing.The MIDI files having a more human-feel is most likely due to the velocities
True, and also the timing.
But I also like the little variations in thr rhythms.
I sometimes program something, drag it into the tap&find and then work with something that's a close match but offers something different, something I might never have thought of.
But as I'm continuing to work with it, I kinda feel I'm getting better at programming drums.
Another thing I realy do like is the fills. Those are some things I could never come up with.