GlennO
Axe-Master
I was running into a problem today where I would select a channel in AxeEdit on the cab block and it would kill my AxeFX. It would emit a high pitched whine and would become unresponsive. It took me a while, but I finally realized what was happening: the channel I was trying to select has 4 IR's and that would put the AxeFX over the cpu limit. The problem is there was no way to know what was killing the AxeFX. I would just press a button and the AxeFX would die. I didn't know what was on that channel, I was just trying to select an unused channel where I could put a single IR. Also, it's a difficult problem to recover from. There's no way to clear out that channel without selecting it, but you can't select it. So, I copied the current channel to the new channel, and then I was able to select it. Anyway, I thought I'd mention it in case anyone else runs into this and is stumped by what is happening.
In any case, maybe there ought to be a better way to handle this? Maybe do something similar to the case where you are prevented from adding a block that would put the AxeFX over the cpu limit?
In any case, maybe there ought to be a better way to handle this? Maybe do something similar to the case where you are prevented from adding a block that would put the AxeFX over the cpu limit?