sick pickle
Inspired
The more I start to use my FM9 in the local music scene, the more I realize I need to setup a basic 'pedal board' type preset. Most local rehearsal spaces have a Marshall combo, or some sort of amp. It would simplify my setup to just arrive with guitar in mono bag, and my FM9. I would connect to the amp using the 'pre' type setup:
![1672940560592.png 1672940560592.png](https://forum.fractalaudio.com/data/attachments/102/102591-b530e065a672cd74dc3012925933fe72.jpg)
I am confused (as always?) about the implementation of this. I can build a simple patch like the example above:
IN1-CMP-WAH-DRV-DLY-REV-OUT3
And ultimately I would probably need to use a 'FC-Per-PRST" override setup? I use the OMFG9 layout, but for this patch, I'd want to maximize the buttons on the hardware as if it was a virtual pedalboard - I don't want to click >>>More to see the other effects?
That leads me to the next point of confusion...let's say on switch 1 I have my Reverb block. How do I handle the 4 possible channels of reverb? Let's say I have a standard reverb sound, but then want another option that loads up Channel B which has more decay and mix? The same would be true for all other blocks, and possible channel variations.
Do I need to rely on SCENES to handle this? If that is the case, I think I would prefer to keep the OMFG9 layout to quickly access scenes?
Anyone have any tips?
![1672940560592.png 1672940560592.png](https://forum.fractalaudio.com/data/attachments/102/102591-b530e065a672cd74dc3012925933fe72.jpg)
I am confused (as always?) about the implementation of this. I can build a simple patch like the example above:
IN1-CMP-WAH-DRV-DLY-REV-OUT3
And ultimately I would probably need to use a 'FC-Per-PRST" override setup? I use the OMFG9 layout, but for this patch, I'd want to maximize the buttons on the hardware as if it was a virtual pedalboard - I don't want to click >>>More to see the other effects?
That leads me to the next point of confusion...let's say on switch 1 I have my Reverb block. How do I handle the 4 possible channels of reverb? Let's say I have a standard reverb sound, but then want another option that loads up Channel B which has more decay and mix? The same would be true for all other blocks, and possible channel variations.
Do I need to rely on SCENES to handle this? If that is the case, I think I would prefer to keep the OMFG9 layout to quickly access scenes?
Anyone have any tips?