In the editor I tried to recreate the shimmer mode of the Hall of Fame 2.
The HoF2 has a footswitch with a MASH function: when you press and hold it and put some weight on it, the shimmer comes forward.
My first idea was to assign a control switch to the Plex Delay block and later to the Andromeda reverb, set it to momentary, with the mix going from a minimum of 10% up to 100%.
This basically works, but it’s a bit tricky to dial in the attack and release so the dramatic effect feels right.
The main issue is that at 100% max mix my dry signal disappears. I actually want to keep the dry signal and just increase the shimmer effect by holdind the control switch.
Do I need to run a second signal path in a new row to Output 1 to make this work?