i bet there is a market for a $4k axe. put spillover and 3 separate loopers in it and i'll sell a ton of stuff to get it
There's a "market" for almost anything. Whether the investment is worthwhile is debatable.
i bet there is a market for a $4k axe. put spillover and 3 separate loopers in it and i'll sell a ton of stuff to get it
There's a "market" for almost anything. Whether the investment is worthwhile is debatable.
This is just another example of why your products are BY FAR the best available.As always I don't design stuff to be cheap, I design it to be good.
There's a "market" for almost anything. Whether the investment is worthwhile is debatable.
The kind that's already in it: the TigerSharc. And a new motherboard that has a place for two more of them. And new software to tie it all together. And possibly some additional off-chip memory.Cliff, what kind of chip could do this?
Yeah, I've heard that before, but I find it real, real hard to believe that Strymon and Line 6 and Eventide are all doubling the amount of processing power just for spillover. And it's extremely hard to believe that solution is the only way to solve the problem. It's just not being prioritized.
Real spillover requires exactly twice the horsepower to do properly. The basic technique is you are always running two presets, the current and previous. When you switch presets the current becomes the previous and the new becomes the current using a ping-pong approach. The previous preset runs across program changes and has it's input muted at the point of program change.
If a processor is only doing one or two things then this is simple if you have the horsepower. Otherwise it's a nightmare. A delay pedal or reverb pedal has the luxury of only doing one thing so it can run two instances and ping-pong between them.
I doubt anyone would be willing to pay for an Axe-Fx with four TigerSHARCs in it. You'd be looking at $4-5K. Pros that insist on true spillover simply use two units. When they switch to the new preset the input to the one unit is muted and the other unmuted. You can orchestrate all this with MIDI CCs.
The bottom line is that it costs money and to implement properly is not economically viable. For those who can afford it using two units is the simple solution. For those who can't an outboard reverb or delay may be adequate.
Scenes were developed to address this but obviously scenes are limited in their capabilities. For most users scenes and/or the current spillover paradigm is sufficient. If those do not meet your demands then you'll have to look at other solutions. Engineering is all about choices and compromise and we feel we've made the best choices and compromises in regard to cost and performance.
Cliff, what kind of chip could do this?
...I doubt anyone would be willing to pay for an Axe-Fx with four TigerSHARCs in it. You'd be looking at $4-5K...
I'd be willing to pay for an Axe-Fx with 3. 1 dedicated for Amp blocks, 1 dedicated for effects, and a third dedicated for UltraRes Cab blocks/IRs.
Engineering is all about choices and compromise and we feel we've made the best choices and compromises in regard to cost and performance.
I'd be willing to pay for an Axe-Fx with 3. 1 dedicated for Amp blocks, 1 dedicated for effects, and a third dedicated for UltraRes Cab blocks/IRs.
Why dedicate one to UltraRes if the current one can do it already?
I'd buy it if the 3rd one would do true spillover and stuff.
What the heck, I'd buy it anyway ... ;-) (although I'll be skipping the XL).
i bet there is a market for a $4k axe. put spillover and 3 separate loopers in it and i'll sell a ton of stuff to get it
That's kind of how it works, though. Digitech sold add-on kits for some of their products that allowed delay and reverb spillover. The kit consisted of a set of instructions and a second processor. One way or another, you have to reserve space for the effect you're spilling over, robbing the next preset of memory and CPU horsepower.
Am not sure but if I remember well the Digitech 2101 had spillover for single algorythms only (using only memory for one CPU) in it's double CPU version (with PPC 210 card). Seems effectively right they used a proc for that. But as other brands seem to manage this with one CPU, there might be an easier (but hardware) solution using a more simple chip for the spillover functions ? But those brands do not come close to Axe Fx soundquality.... Maybe in III, but for the time being I'm looking forward to hear the first XL features and soundclips.That's kind of how it works, though. Digitech sold add-on kits for some of their products that allowed delay and reverb spillover. The kit consisted of a set of instructions and a second processor. One way or another, you have to reserve space for the effect you're spilling over, robbing the next preset of memory and CPU horsepower.