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Tips and tricks for the Axe-Fx II, based on information in the wiki.
All information is derived from the Axe-Fx II wiki.
And as such the source of the tip/trick can be anyone and credits belong to him/her.
Sometimes it may be useful for newbies, sometimes it's for more advanced users.
Let's get started!
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Wiki Tips: #1 Optimizing spillover
By enabling Spillover in the Global menu, and putting a Delay and/or Reverb block in the source and target presets, reverb and delay trails can "spill over" to the next preset.
You may have experienced the trailing reverb or delay becoming louder when switching presets. Reason: if you're using the Level parameter to dial in the desired effects level, the trails are affected by the difference in gain between the presets. So the trails of a delay in a clean preset will get boosted when switching to a heavy preset. Often this is not what you want.
There's a way around this. Bakerman posted about it.
Preset scene functionality (firmware 9.x) makes spillover much easier.
Wiki: Spillover (reverb/delay)
To get a list of all Wicked Wiki threads: type "Wicked Wiki" in the Search box.
All information is derived from the Axe-Fx II wiki.
And as such the source of the tip/trick can be anyone and credits belong to him/her.
Sometimes it may be useful for newbies, sometimes it's for more advanced users.
Let's get started!
--------
Wiki Tips: #1 Optimizing spillover
By enabling Spillover in the Global menu, and putting a Delay and/or Reverb block in the source and target presets, reverb and delay trails can "spill over" to the next preset.
You may have experienced the trailing reverb or delay becoming louder when switching presets. Reason: if you're using the Level parameter to dial in the desired effects level, the trails are affected by the difference in gain between the presets. So the trails of a delay in a clean preset will get boosted when switching to a heavy preset. Often this is not what you want.
There's a way around this. Bakerman posted about it.
- Keep the Delay or Reverb after the Amp block (and after other blocks which impact gain).
- Keep Mix and Level at fixed values. For example when placing the blocks in a parallel row: Mix 100%, Level 0.
- Use Input Gain to get the desired delay or reverb level. Input Gain can vary per preset.
Preset scene functionality (firmware 9.x) makes spillover much easier.
Wiki: Spillover (reverb/delay)
To get a list of all Wicked Wiki threads: type "Wicked Wiki" in the Search box.
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