Smittefar
Axe-Master
Here is my default template - I prefer to have everything in and remove what I do not need
(I can see, I need to update the scene names - at least two use different amps now.)
Before the amp, I have
Wah and autowah
Phaser (mostly used as phaser rather than vibe)
comopressor
drive
delay (memory man)
Spring reverb
There is a cab block with acoustic simulation IRs
Post amp + cab
Gate for the really distorted stuff
M-Comp (for distorted stuff and acoustic sims)
Comp (OptoComp puts the shine on any guitar tone
PEQ (this is where I make scene-scene level adjustments with a scene controller)
Enhance (rarely)
Chorus (often dimension (over the top) or Warm Stereo (subtle)
Flange (rarely)
PanTrm (so far only once)
Delay
PlexDelay
Looper (for recording rhythm guitars and practicing solos)
In very few songs, I will add a reverb at the end, but only, when I absolutely need it as an effect. I prefer not to put a lot of extra and unnecessary reverb thru FOH
(I can see, I need to update the scene names - at least two use different amps now.)
Before the amp, I have
Wah and autowah
Phaser (mostly used as phaser rather than vibe)
comopressor
drive
delay (memory man)
Spring reverb
There is a cab block with acoustic simulation IRs
Post amp + cab
Gate for the really distorted stuff
M-Comp (for distorted stuff and acoustic sims)
Comp (OptoComp puts the shine on any guitar tone
PEQ (this is where I make scene-scene level adjustments with a scene controller)
Enhance (rarely)
Chorus (often dimension (over the top) or Warm Stereo (subtle)
Flange (rarely)
PanTrm (so far only once)
Delay
PlexDelay
Looper (for recording rhythm guitars and practicing solos)
In very few songs, I will add a reverb at the end, but only, when I absolutely need it as an effect. I prefer not to put a lot of extra and unnecessary reverb thru FOH