AlbertA
Fractal Fanatic
Yeah agreed - you don't necessarily have to do any extra adjustments because the amount is very small now.The point is: misalignment of something in the neighborhood of 75 samples is both typical and pretty damn good.
But that's irrelevant in my opinion - let me elaborate.Sure, but nobody re-amps with an empty preset .
A basic recording scenario for me is, say a backing track on Track A; I want to capture my performance against Track A on Track B, so that when I play all of the tracks together afterward, the alignment of Track B relative to Track A is the same as it was when I actually captured the performance.
Doing this with the Axe-Fx III USB interface, I monitor my performance through the Axe-Fx III itself.
- DAW outputs Track A, which is subjected to the following latencies - ASIO Output buffer (A), Axe-Fx III USB input buffering (B), Axe-Fx III DAC (C), Monitoring system latency (D) (I use active monitors with DSP) and Time-of-flight (from speaker to ear) (E)
- This is just straight playback so no Preset Latency.
- I hear Track A, I react to it and play through a preset - I hear the output after the following latencies: the A/D (F), Preset latency (G), Monitoring system latency (D) and Time-of-Flight (E).
- The USB capture of the performance however, is subjected to different latencies: A/D (F), Preset latency (G), Axe-Fx III USB output buffer (H), and ASIO input buffer (I)
When the performer hears the start of Track A, that's "time 0" for the performer - there could have been a delay relative to when the DAW thinks it started playing, but the performer does not "hear that". The performer hears their own performance after F+G+D+E - in other words, as I capture my performance, I'm hearing Track A + my performance delayed by F+G+D+E, relative to track A.
So then when the DAW plays both Track A and B together, what I expect to hear is what I heard during capture, mainly Track B should be delayed by F+G+D+E from Track A.
So then, what we want is to turn the current delay of Track B at the DAW (A+B+C+D+E+F+G+H+I) into F+G+D+E - that means the DAW should compensate for A+B+C+H+I, which are the ASIO buffers, the Axe-FX III USB Buffers (the 32 samples we have mentioned) and the Axe-FX III DAC latency.
As you can see, the latency due to the preset/patch itself is not involved here in getting an accurate DAW capture of what you hear during the performance, in this scenario.
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