Clark Kent said:
Those tones were cool and agressive but it would be really easy to get this kind of tone out of the Axe-Fx. F.ex. Redwirez Mesa V30 0" Cone SM57 sounds pretty close to that but wayyyy tighter. IMO the two notes tone is a bit muddy and doesn't cut as it should in a good mix. It sounds good when it's loud like that but it makes all the other instruments sound like background instruments. So the drummer is pissed and the bass player doesn't exist. A true ego-guitarist's tone.
The metal clip was a slight FAIL IMHO. I guess it doesn't take low tunings as well as it should. This actually reminded me a lot of Revalver.
If you want me to prove it I can match that tone... it'll be a waste of my time but it really shouldn't be hard to get this tone and I can prove it. The attack on the rock1 clip is something I'd get out of a Diezel or Orange so Das Metall or Citrus RV50 are good starting points. Keep the EQ settings close to 12 o'clock.
makes sense, revalver sounds better to me personally, but the support isnt a blip on the radar compared to fractal, so i use the axe-fx.
If i am defining the torpedo's cab modelling as supporting IR length beyond what the axe-fx can support, , then the axe cannot produce the SAME end result, which to my ears, is more amiable.
I find the high end on these clips to be more natural than what is produced with the axe. The only time i have been able to acheive similar results is by using the axe sims running into full length redwire IR's loaded into revalver.
It was close but IMO, still not on the same level as these clips. Alas those were the actual amps being run into the Torpedo unit, so it is expected.
Some people hear it, some people don't.
I'm quite satisfied with me axe, but IMO it achieves 95% of the timbre i'd like to hear.
Those clips are 100% to ME.
I think it partially has to do with the IR's, because as i mentioned i prefer the axe-fx into full lenth IR's.
I suppose the other 2.5% comes from using actual tube amps.
~mx~