camilovelandiamusic
Experienced
I'm late to this party but I guessed correctly. There's a "bottle like" thing about a real deluxe reverb. Not sure how else to describe it.
There's a "bottle like" thing about a real deluxe reverb.
I'm no expert, but pretty sure that this has been discussed here in the past... And that Impulse Responses do, in fact, account for this.the distortion of the guitar is probably sample accurate, the only thing that lets you tell it apart from a model is the time image you get when you record the real mic. (time image is what i'm going to keep calling it until i get my PhD is musicology and can define what the hell I'm actually talking about.)
when you record a mic on an amp, even if it's mono, it picks up first the sound closest to it, and continues to pickup sound reflection from all angles, that come back to it at different times. That way even a mono signal can provide an audio image about the space it's in, based on what else the mic pics up as the recording continues. the audio will hang in the air and swirl and mix as the source continues to output the signal. like you could tell how big a room was from a drum hit even if you only had one ear, it's not stereo but there's time information available that tells you front-to-back, floor-to-ceiling, and how far away you are from the source in relation to the space you're in.
when an IR is used on a model, the audio source (model) is fed through a filter (IR) to approximate the sound of the mic on the cab, and there is no time space between the audio source (model) and the IR, it's just 1:1. In a recording, that time image lasts the whole duration of the recording, for as long as it's recording, so the time image is never broken up or cut short.
The "amp in the room" sound is audio diffusion, audio softlight, that allows you to get a perspective of space...where the source is coming from and where you are in relation to it. You could approximate the diffusion after the fact, placed after the IR, but that's not how the signal chain works in a recording setup. The audible element of TIME, where frequencies hang out and swirl and mix, even for just a few milliseconds, and hit the microphone from different angles and different amounts, once twice three times and so on, that element of TIME belongs between the source (model) and the mic (IR). When an IR is only a few MS long there isn't that time available for the sound energy to get spun up and crash into each other as much, so you only get a little bit of the spacial information.
you know i just had an idea that i wish i had an AxeFx2 to try on. if you could get the room parameter in front of the IR, that would theoretically work to approximate the time image in front of the filter. maybe the room parameter is already before the IR in the cab block. that would explain why it works so well compared to a reverb block after the cab block. with two cab blocks you could turn on room in the first one and leave it empty to effect the IR in the second one. wonder if that would do anything different than room adjustment in the IR block.
So much about this is wrong it's hard to know where to start.the distortion of the guitar is probably sample accurate, the only thing that lets you tell it apart from a model is the time image you get when you record the real mic. (time image is what i'm going to keep calling it until i get my PhD is musicology and can define what the hell I'm actually talking about.)
when you record a mic on an amp, even if it's mono, it picks up first the sound closest to it, and continues to pickup sound reflection from all angles, that come back to it at different times. That way even a mono signal can provide an audio image about the space it's in, based on what else the mic pics up as the recording continues. the audio will hang in the air and swirl and mix as the source continues to output the signal. like you could tell how big a room was from a drum hit even if you only had one ear, it's not stereo but there's time information available that tells you front-to-back, floor-to-ceiling, and how far away you are from the source in relation to the space you're in.
when an IR is used on a model, the audio source (model) is fed through a filter (IR) to approximate the sound of the mic on the cab, and there is no time space between the audio source (model) and the IR, it's just 1:1. In a recording, that time image lasts the whole duration of the recording, for as long as it's recording, so the time image is never broken up or cut short.
The "amp in the room" sound is audio diffusion, audio softlight, that allows you to get a perspective of space...where the source is coming from and where you are in relation to it. You could approximate the diffusion after the fact, placed after the IR, but that's not how the signal chain works in a recording setup. The audible element of TIME, where frequencies hang out and swirl and mix, even for just a few milliseconds, and hit the microphone from different angles and different amounts, once twice three times and so on, that element of TIME belongs between the source (model) and the mic (IR). When an IR is only a few MS long there isn't that time available for the sound energy to get spun up and crash into each other as much, so you only get a little bit of the spacial information.
you know i just had an idea that i wish i had an AxeFx2 to try on. if you could get the room parameter in front of the IR, that would theoretically work to approximate the time image in front of the filter. maybe the room parameter is already before the IR in the cab block. that would explain why it works so well compared to a reverb block after the cab block. with two cab blocks you could turn on room in the first one and leave it empty to effect the IR in the second one. wonder if that would do anything different than room adjustment in the IR block.
i don't understand.The audible element of TIME, where frequencies hang out and swirl and mix, even for just a few milliseconds
...
When an IR is only a few MS long there isn't that time available...
So much about this is wrong it's hard to know where to start.
i don't understand.
There is information after 180ms, even if it was miced in an isoCab, due to the fact that in a real recording the sound will be continuous, and there is a lot of interaction that happens continuously that gets summed by the mic.
1) The time image you're talking about is just room reverb, an IR can also contain those room reflections but it has to be long enough to capture the entire decay.the distortion of the guitar is probably sample accurate, the only thing that lets you tell it apart from a model is the time image you get when you record the real mic. (time image is what i'm going to keep calling it until i get my PhD is musicology and can define what the hell I'm actually talking about.)
when you record a mic on an amp, even if it's mono, it picks up first the sound closest to it, and continues to pickup sound reflection from all angles, that come back to it at different times. That way even a mono signal can provide an audio image about the space it's in, based on what else the mic pics up as the recording continues. the audio will hang in the air and swirl and mix as the source continues to output the signal. like you could tell how big a room was from a drum hit even if you only had one ear, it's not stereo but there's time information available that tells you front-to-back, floor-to-ceiling, and how far away you are from the source in relation to the space you're in.
when an IR is used on a model, the audio source (model) is fed through a filter (IR) to approximate the sound of the mic on the cab, and there is no time space between the audio source (model) and the IR, it's just 1:1. In a recording, that time image lasts the whole duration of the recording, for as long as it's recording, so the time image is never broken up or cut short.
The "amp in the room" sound is audio diffusion, audio softlight, that allows you to get a perspective of space...where the source is coming from and where you are in relation to it. You could approximate the diffusion after the fact, placed after the IR, but that's not how the signal chain works in a recording setup. The audible element of TIME, where frequencies hang out and swirl and mix, even for just a few milliseconds, and hit the microphone from different angles and different amounts, once twice three times and so on, that element of TIME belongs between the source (model) and the mic (IR). When an IR is only a few MS long there isn't that time available for the sound energy to get spun up and crash into each other as much, so you only get a little bit of the spacial information.
you know i just had an idea that i wish i had an AxeFx2 to try on. if you could get the room parameter in front of the IR, that would theoretically work to approximate the time image in front of the filter. maybe the room parameter is already before the IR in the cab block. that would explain why it works so well compared to a reverb block after the cab block. with two cab blocks you could turn on room in the first one and leave it empty to effect the IR in the second one. wonder if that would do anything different than room adjustment in the IR block.
2)reverb, IRs, filters and EQs are all Linear Time Invariant, this means that the order you place them in the chain doesn't matter, the result will be identical if you place a reverb before or after a cab.
The room parameter in the cab block is just a room reverb with only early reflections, you can easily replicate it in he reverb block.
True. If you add distortion, it's not linear anymore, which makes it fail half of the test of linear time-invariant.As far as my understanding, this is true only as long as as no distortion is added by the effect (such as the preamp in the cab block, etc).
Unless you only listen in headphones you're always hearing the room you are listening in.To get it sorted.
1st: Listening to an FRFR system in room to replace a guitar cab:
When you include room reflections into the IR you get the room twice when listening to it: 1st the room from your signal coming from the IR plus 2nd the room you are standing in listening to your FRFR system. So the room should not to be a part of the IR when displaying via an audio system in the room.
I don't think they do try to keep the room out.. . That is why the room can be very important.2nd: Making recordings/ using headphones.
When recordings get produced with a cab and a mic, the room where the cab stands gets part of the signal. The techs usually try to keep the rooms influence on the sound as low as possible, so their target is clear. It then would be best to keep the room all out of the IR. In reality many recordings contain some room, more or less, they just couldn't do it better...