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Things about the III you may have missed

Discussion in 'Axe-Fx III Discussion' started by Tahoebrian5, Jan 30, 2018.

  1. Tahoebrian5

    Tahoebrian5
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    There are several cool things that I glossed over the first few hundred times I read through the specs.

    The new amp block has a para eq built into the pre section

    There are IR's in the box from John Petrucci and York

    The new Axe edit has a quick build mode that has drag and drop templates

    There is a "Scene Manager". Not sure what it entails but it sounds like they have taken the ability to name scenes and kicked it up a notch.

    Any other details you've noticed that haven't been mentioned yet?
     
  2. AlGrenadine

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    There's an advanced 1 and advanced 2 panels in AxeEdit's amp block, so maybe more parameters?
     
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  3. Rex

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    This is huge. Pre-EQ opens up so many possibilities.

    The Power of Pre-EQ
     
  4. Wolfenstein98k

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    Yeah, pre-EQ PEQ within the Amp block is awesome. That can't be understated.
    Now with a single block you get to have that sneaky '80s 800Hz chirpy boost. Hair metal for days!
     
  5. Tahoebrian5

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    Tone match is in Ultrares now also. Not sure how noticeable this will be. Might be on say trying to tone match an acoustic guitar. There are some spiky highs that could maybe benefit from more res.
     
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  6. Jimmytwotimes

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    PEQ in the amp block is amazing !
    Anyone know if the ABCDE knobs at the bottom of the screen will allow for adjusting basic amp parameters on the fly - bass, trb, mid, etc?
     
  7. jefferski

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    This would be great if we could pre-assign them globally (or per preset?) and be able to quickly tweak as needed.
     
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  8. Wolfenstein98k

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    Yep. Some of the pics show exactly that. And you can use the "push" to engage a switch, like the Fat switch for instance.
     
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  9. FractalAudio

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    That is the plan but we haven't implemented it yet. The hooks are all there in the firmware. The idea is a "Performance" page where you select up to 10 global parameters that you can adjust at any time.
     
  10. yek

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    Very cool.
     
  11. Jimmytwotimes

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    AWESOME



    [​IMG]
     
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  12. jefferski

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    Awesome. You guys are seriously killin' it!!
     
  13. nicolasrivera

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    CabLab built in!
     
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  14. quonsar

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    I noticed channels - between scenes and channels the ability to drastically alter your sound at the touch of a switch with no lag and no dropouts. That seems huge!
     
  15. electronpirate

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    This.
     
  16. gpz

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    FC (MFC) Edit built in
     
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  17. hippietim

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    I'd really like something global blocks that you just setup once and they're always there. They could be the first thing that hits an input, the last thing that hits the output.

    Two things that come to mind that would be immediately useful - input boost to compensate for switching guitars with varying outputs. And pitch transpose block - basically a virtual capo. And let me configure A-E to be quick adjusters for parameters - so A could adjust the boost level and B could be to adjust the virtual capo position.
     
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  18. bishop5150

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    Man, I’m just getting more and more pumped about the III after reading this post. My XL stayed at home and I gigged my AX8 but that might change once I get my III.
     
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  19. Tahoebrian5

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    image.jpeg Any one else notice this? The screen capture for the rotary block has a "basic" page, and an expert page. This is a feature that's been on the wish list for a long time. I wonder if the drive blocks are setup this way also? That would be super cool!
     
  20. DLC86

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    Speaking of rotary, I posted a wish a couple years ago about "more advanced" parameters, for example a switch to turn off the internal crossover which sends the signal to horn and drum and separate low/high cuts to change their frequency reaponse.
    This would be useful to simulate other types of rotary speaker and not just leslies (maestro rover, vibratone, doppolas, Yamaha RA and so on)

    Hope they also went in that direction
     

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