yek
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So the thing that isn't really talked about here is the fact that the Controller "block" has 4 channels.
Post 9.
I use it in a preset that has multiple auto-wah types.
So the thing that isn't really talked about here is the fact that the Controller "block" has 4 channels.
Yeah, in reply to my quote from another thread (in post 8)...Post 9.
I use it in a preset that has multiple auto-wah types.
Modifiers and controllers are really powerful. I think that Scenes + Channels + Modifiers + Controllers rounds out what I think of as the “Texture Management” stack in the Axe III. After I figure out exactly what is going on with Channels and Scene Controllers, I will start delving into dialing in Amps with videos from @2112.@Capt Nasty
Wow, I hadn't yet explored Scene Controllers. Glad you brought up your questions, as I'm pretty sure I'm in the same boat. I guess I'd better get after it so I can stay current.
Lee
I'd never really understood scene controllers, but I think I get it now. For example in Scene 1 I have an amp with gain @6. In Scene 2 I have the same amp, gain @ 10, perhaps another minor EQ tweak.
I am using Channels currently to achieve this. The downside is that there's a slight glitch while the Axe switches Channels, moving from Scene 1<->Scene 2.
I could instead use a scene controller to set the gain/minor EQ beween the scenes - and I assume this would ensure that Scene1<->Scene2 would be a glitchless change, since Axe isn't changing Channels.
I'll need to try this out!
Those 2 sets of images are not related.
The first 2 pics show the scene controller settings for each channel of the Controllers "block".
The last image shows selecting whether a given modifier affects ALL channels of the block or only a select channel.
There's more to it than meets the eye... because you can set the ranges of each parameter differently. So let's say you have Drive, and set the range from 0-100. Then 66% would be 6.6 on the Drive (and let's you maybe started with the Drive at 3.3, or 33%). But let's say you also want to keep the volume at the same level... you could set the Level to go from a range of say -12 to -18, and 33% to 66% of that would lower the volume from -14 to -16.How many parameters would you want to move to “66%”or any other single ratio all in a single scene change
@Denny99, as for how to use scene controllers + channels in a preset, if a modifier were set to a single channel; I think it would be something like this:
If a modifier channel were set to “All”, then it would use the scene controller setting for the channel you are switching to. Remember that channels are part of scene data, so as you change scenes you can also change channels.
- You assign a scene controller to a modifier within a block
- You set the modifier to only operate on Channel A
- You save a scene that has the block with the modifier on Channel A
- When you select that scene, the scene controller will change the parameter. If you go to a different scene in which that block is on another channel, the scene controller will not change the parameter
What's the point in setting a complete different set of values for Channel B, when I can just use one scene at a time, and one channel at a time in a given scene.
Could you elaborate on what you mean by “the controllers block channel”. Not being a smart ass, don’t follow what you mean. There is not a “controller block” that I am aware of. How would one go about changing the channel of the controller block channel?The controllers block channel can be switched to alter scene controller values while staying on one scene. For example if you wanted 4 amp gain values on a basic tone (no effect changes), it's possible on one scene & one amp channel.
Another scene could keep the amp gain scene controller at one value for all channels, with another SC changing effect mixes.
A SC could even act as bypass modifier to get various combinations of 2 or more blocks within a scene.
It's kind of like having 32 scenes (8 scenes x 4 controller channels) with certain limitations.
It's not a block you add to the grid... But the controllers also have 4 channels.Could you elaborate on what you mean by “the controllers block channel”. Not being a smart ass, don’t follow what you mean. There is not a “controller block” that I am aware of. How would one go about changing the channel of the controller block channel?
Could you elaborate on what you mean by “the controllers block channel”. Not being a smart ass, don’t follow what you mean. There is not a “controller block” that I am aware of. How would one go about changing the channel of the controller block channel?
The first 2 pics show the scene controller settings for each channel of the Controllers "block".
So the thing that isn't really talked about here is the fact that the Controller "block" has 4 channels.