Rip X software , anybody any experience

I've found that studio recordings work much better than live (for obvious reasons). I’m working on separating two guitars that were panned left/right.
 
I have 2 songs to learn this week. Dragged Under - Crooked Halos and Dear Mother - Invincible. I got Crooked Halos down but Invincible has some guitar parts that IMO are hard to hear in the mix. My process is to load the mp3 into Logic and slow it down, loop it etc.

I compared Moises and Ripx which both allowed me to isolate the guitar parts. I ended up buying both because they were on sale. Moises for $20 is well worth it and Ripx is a steal for $69. In my short use of both, Moises seems to do what I need, which is to isolate guitar parts. Ripx will be good when needing to isolate parts in songs that follow a more complicated mix. Thanks all!
 
I’ve used iZotope products for years and keep up my subscription. They have a separator tool in (pretty sure) RX that I used recently. Like other tools already mentioned, it does a decent job. Combining the generated stems produces the original track with no artifacts. But the individual generated stems contain audible artifacts, which makes sense: it’s deriving stems from existing material. Unless the “hidden” material is synthesized, there must be artifacts. The results are really good, but I’d probably only use them for deciphering parts for doing covers. I wouldn’t use the stems themselves, though.
 
I’ve used iZotope products for years and keep up my subscription. They have a separator tool in (pretty sure) RX that I used recently. Like other tools already mentioned, it does a decent job. Combining the generated stems produces the original track with no artifacts. But the individual generated stems contain audible artifacts, which makes sense: it’s deriving stems from existing material. Unless the “hidden” material is synthesized, there must be artifacts. The results are really good, but I’d probably only use them for deciphering parts for doing covers. I wouldn’t use the stems themselves, though.

The stems can be treated for artifacts with unique tools.

Further enhancement and development in this regard is sure to come.
 
I have both RipX & Moises. Both are great. Moises is really all I need to quickly create near perfect quality backing tracks of my favorite songs, with all electric/acoustic guitar tracks removed from the original recording. Great times🤘
 
Started using RipX some time ago and have to say I have been pleasantly surprised. Occasionally, I will get some minor bleed e.g. between backing and lead vocals, but still very manageable for my purposes of removing guitar from the mix. As mentioned also by @GlennO , between RipX and karoake-version.com I have put together a sizeable backing track collection. Best way to supplement the learning process, IMO.
 
it's hit and miss. I tried 'welcome to the jungle' and it was good at stripping the vocals and drums. the guitars were a disaster.
 
I've been using RipX for a while now. I happened to be Googling for some information on an issue I experienced and hit this thread. Since I'm a Fractal user I figured I'd add my $.02 since I've come to some conclusions about it's capabilities, especially as related to what they market.

Stem separation is pretty good, but a mixed bag. IMO, close enough for government work, but if you're looking for perfection, you're gonna need to roll up your sleeves and get your hands dirty. If you're looking to get rid of vocals, keyboards and guitars to get the rhythm tracks it will be pretty good. Solid B+. Although as you listen to each isolated stem, it's going to sound really funny/filtered/modulated in some cases. More on that below. You can kind of fix this, but as they allude to(but never come out and say) you have to start manually editing the little artifacts if you're looking to do detail work. Bottom line, the more stuff in a track and the busier the parts the less precise it's going to be.

It's obviously making decisions on where to place things based on frequency ranges and positions, so if you hit a spot where all the instruments are going at once and there's not a lot of space be prepared for dropouts and little bits that don't sound quite right. And outright misassignments. For example, seeing pieces of the guitar parts assigned to the Guitar Layer and some of the others dumped into the Violin Layer. And keyboards? Flip a coin. So if you want the whole song, just without one guitar part, as in that previous case you'd need to separate everything out and then edit the individual layers. Removing the guitar part you didn't want artifact by artifact and leaving the keys and second guitar.

Is this possible? Sure it is. Do you necessarily want to do that? I don't, at least not in this application. If you want to do shit manually, you can get Spectra Layers by Steinberg and get a set of editing tools that are far superior to this. What you get is kind of primitive - you've essentially got drag/drop, cut/paste, scissors/glue, which for most people is about as far as they are going to go. And here's the other thing: just try listening to one little isolated artifact that goes by in a matter of milliseconds and decide what to do with it. Move it here, move it there, move it sideways or back again. Glue it to the one before or split it and move the parts elsewhere? You could make one track your life's work, and given I'm pushing 70 that's a very limited period. This is the easy, just push the button version so it does more stuff automatically but makes the 20% part of the 80/20 rule even harder to get. Depends on what you want.

If you're looking at it for karaoke, it's awesome if you don't care about backing vocals. Advance to Go and collect $200.

For learning songs it's A- to B+ depending on what you want. For hearing an isolated part, it works very well considering all the guitar parts are going to be merged into one or two stems most of the time. So getting the vocals, drums and bass out of the mix is certainly going to help. If you're a bass player or drummer, the news is better because you'll get superior separation. But as with the guitar stems you're going to see it make some weird stem decisions. It's not unusual to see 3 parts produced: drums, kick, and percussion and see only a few note artifacts in one of them. In which case you can just always select that or manually move one up to a different layer if it bothers you.

But once you get your chosen stem(s), I get them out of that environment. Export the stem to audio and then use your DAW and something like Transcribe or Slow Downer to do the actual transcription. You can't assign hot keys, and the options for setting the starting point, looping, changing pitch/tempo are minimalist to non-existent. You can't assign keystrokes either. I use a MIDI footswitch and a Bome Midi Translator for hands free operation and this is pretty much useless in that regard. Again, basic stuff but Power Users need not apply.

Export is a mixed bag as well. Exporting to audio works reasonably well - just be aware that if you're going to export a stem and listen to it in isolation, it's often not going to sound like a track you just recorded yourself. In the medium it was separated from it has been EQ'd, limited, processed, etc. so that when heard in isolation it's not dry unless it was recorded that way. Once you add other instruments back in you may not even notice this, but it's certainly going to be a YMMV proposition. Exporting Midi has similar caveats. Bass works pretty well. Guitars and keys - don't even bother unless you are going to do a lot of manual editing prior. Drums are in the middle, but most of the time skewed more towards the guitar/keys end of the spectrum. I originally thought, "Great way to get drum grooves. Just export as Midi and play with Superior Drummer," Didn't work out that way. Versions before 6.0.3 this didn't work at all, You imported and always got a message about a corrupt Midi file. In 6.0.3 it now imports, but when you play it the drum track is complete unrecognizable.

Now I will say that if you take a guitar or vocal track and drop it into something like EZ Drummer's tracker utility you can get some interesting things. Especially if you're trying to write something with a similar feel to a particular song but your own take. Although strangely enough dropping an isolated audio drum track never got me anything all that great. One more reason why the AI moniker everyone uses should probably be changed to AMI - Artificial Mediocre Intelligence.

As for help after purchase... I actually contacted their support about the drum Midi export thing. I was told that it looks like some of the drum hits were combined and some of the cymbal strikes were seen as multiple notes. And then said to just use the split/join to edit so it works. No specifics on where they saw or heard this. Or an example of how they would apply that solution that would result in a correct Midi export. I did go back and check the Midi output of the song I provided as an example and from what was playing could not determine where it sounded like drum hits got combined or one cymbal hit sounded like multiples. In fact, the Midi file it exported played like a couple of people falling down the stairs with a garbage can in each hand. Checking their forum shows the same kind of answers. So for the support, be prepared for what I call software gaslighting - where the response will generally suggest something they would not be willing or able to do themselves and imply it's your problem for being lazy or incompetent without actually stating it in that language. It's there to hit some software metrics driven SLA and worded to make it look like they were really trying to help if there's a dissatisfied response.

I'm just assuming here that most in this forum will not be interested in the Hit 'n Mix claims that you can use this to remix a full track or correct individual errors. If you are, you can probably infer the effectiveness from above commentary. Strictly a YMMV situation, although to be fair if you wanted to apply some additional processing or editing to an isolated range of sounds and you knew exactly where it was going to be you'd have some utility. But be aware all the examples and demos they use are extremely limited in scope and were obviously developed specifically for this purpose. I can just hear them discussing this stuff before they do it: "Hey, make sure and get all the keyboard stuff and a couple of those other guitar parts out of there so it looks easier." These demos are a lot like when a real estate agent shows you a house, raves about the remodeled bathroom, marble tile, and granite counter, but then you flush the toilet and it overflows.

My advice would be hold off until you can get it for the 30% off sale they often run. Don't go for 20% because last year they ran an Early Black Friday sale at 20% but then on Black Friday dropped it to 30%. I did get them to adjust the price, but similar to support they kind of made it sound like it was my fault for thinking Early Black Friday would be the same as Black Friday and they were just adjusting it out of the goodness of their hearts. My guess is that sometimes they run it at 20% and if it doesn't look like enough people are biting they drop it.

Thumbs up, but keep your expectations managed.
 
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I've been using RipX for a while now. I happened to be Googling for some information on an issue I experienced and hit this thread. Since I'm a Fractal user I figured I'd add my $.02 since I've come to some conclusions about it's capabilities, especially as related to what they market.

Stem separation is pretty good, but a mixed bag. IMO, close enough for government work, but if you're looking for perfection, you're gonna need to roll up your sleeves and get your hands dirty. If you're looking to get rid of vocals, keyboards and guitars to get the rhythm tracks it will be pretty good. Solid B+. Although as you listen to each isolated stem, it's going to sound really funny/filtered/modulated in some cases. More on that below. You can kind of fix this, but as they allude to(but never come out and say) you have to start manually editing the little artifacts if you're looking to do detail work. Bottom line, the more stuff in a track and the busier the parts the less precise it's going to be.

It's obviously making decisions on where to place things based on frequency ranges and positions, so if you hit a spot where all the instruments are going at once and there's not a lot of space be prepared for dropouts and little bits that don't sound quite right. And outright misassignments. For example, seeing pieces of the guitar parts assigned to the Guitar Layer and some of the others dumped into the Violin Layer. And keyboards? Flip a coin. So if you want the whole song, just without one guitar part, as in that previous case you'd need to separate everything out and then edit the individual layers. Removing the guitar part you didn't want artifact by artifact and leaving the keys and second guitar.

Is this possible? Sure it is. Do you necessarily want to do that? I don't, at least not in this application. If you want to do shit manually, you can get Spectra Layers by Steinberg and get a set of editing tools that are far superior to this. What you get is kind of primitive - you've essentially got drag/drop, cut/paste, scissors/glue, which for most people is about as far as they are going to go. And here's the other thing: just try listening to one little isolated artifact that goes by in a matter of milliseconds and decide what to do with it. Move it here, move it there, move it sideways or back again. Glue it to the one before or split it and move the parts elsewhere? You could make one track your life's work, and given I'm pushing 70 that's a very limited period. This is the easy, just push the button version so it does more stuff automatically but makes the 20% part of the 80/20 rule even harder to get. Depends on what you want.

If you're looking at it for karaoke, it's awesome if you don't care about backing vocals. Advance to Go and collect $200.

For learning songs it's A- to B+ depending on what you want. For hearing an isolated part, it works very well considering all the guitar parts are going to be merged into one or two stems most of the time. So getting the vocals, drums and bass out of the mix is certainly going to help. If you're a bass player or drummer, the news is better because you'll get superior separation. But as with the guitar stems you're going to see it make some weird stem decisions. It's not unusual to see 3 parts produced: drums, kick, and percussion and see only a few note artifacts in one of them. In which case you can just always select that or manually move one up to a different layer if it bothers you.

But once you get your chosen stem(s), I get them out of that environment. Export the stem to audio and then use your DAW and something like Transcribe or Slow Downer to do the actual transcription. You can't assign hot keys, and the options for setting the starting point, looping, changing pitch/tempo are minimalist to non-existent. You can't assign keystrokes either. I use a MIDI footswitch and a Bome Midi Translator for hands free operation and this is pretty much useless in that regard. Again, basic stuff but Power Users need not apply.

Export is a mixed bag as well. Exporting to audio works reasonably well - just be aware that if you're going to export a stem and listen to it in isolation, it's often not going to sound like a track you just recorded yourself. In the medium it was separated from it has been EQ'd, limited, processed, etc. so that when heard in isolation it's not dry unless it was recorded that way. Once you add other instruments back in you may not even notice this, but it's certainly going to be a YMMV proposition. Exporting Midi has similar caveats. Bass works pretty well. Guitars and keys - don't even bother unless you are going to do a lot of manual editing prior. Drums are in the middle, but most of the time skewed more towards the guitar/keys end of the spectrum. I originally thought, "Great way to get drum grooves. Just export as Midi and play with Superior Drummer," Didn't work out that way. Versions before 6.0.3 this didn't work at all, You imported and always got a message about a corrupt Midi file. In 6.0.3 it now imports, but when you play it the drum track is complete unrecognizable.

Now I will say that if you take a guitar or vocal track and drop it into something like EZ Drummer's tracker utility you can get some interesting things. Especially if you're trying to write something with a similar feel to a particular song but your own take. Although strangely enough dropping an isolated audio drum track never got me anything all that great. One more reason why the AI moniker everyone uses should probably be changed to AMI - Artificial Mediocre Intelligence.

As for help after purchase... I actually contacted their support about the drum Midi export thing. I was told that it looks like some of the drum hits were combined and some of the cymbal strikes were seen as multiple notes. And then said to just use the split/join to edit so it works. No specifics on where they saw or heard this. Or an example of how they would apply that solution that would result in a correct Midi export. I did go back and check the Midi output of the song I provided as an example and from what was playing could not determine where it sounded like drum hits got combined or one cymbal hit sounded like multiples. In fact, the Midi file it exported played like a couple of people falling down the stairs with a garbage can in each hand. Checking their forum shows the same kind of answers. So for the support, be prepared for what I call software gaslighting - where the response will generally suggest something they would not be willing or able to do themselves and imply it's your problem for being lazy or incompetent without actually stating it in that language. It's there to hit some software metrics driven SLA and worded to make it look like they were really trying to help if there's a dissatisfied response.

I'm just assuming here that most in this forum will not be interested in the Hit 'n Mix claims that you can use this to remix a full track or correct individual errors. If you are, you can probably infer the effectiveness from above commentary. Strictly a YMMV situation, although to be fair if you wanted to apply some additional processing or editing to an isolated range of sounds and you knew exactly where it was going to be you'd have some utility. But be aware all the examples and demos they use are extremely limited in scope and were obviously developed specifically for this purpose. I can just hear them discussing this stuff before they do it: "Hey, make sure and get all the keyboard stuff and a couple of those other guitar parts out of there so it looks easier." These demos are a lot like when a real estate agent shows you a house, raves about the remodeled bathroom, marble tile, and granite counter, but then you flush the toilet and it overflows.

My advice would be hold off until you can get it for the 30% off sale they often run. Don't go for 20% because last year they ran an Early Black Friday sale at 20% but then on Black Friday dropped it to 30%. I did get them to adjust the price, but similar to support they kind of made it sound like it was my fault for thinking Early Black Friday would be the same as Black Friday and they were just adjusting it out of the goodness of their hearts. My guess is that sometimes they run it at 20% and if it doesn't look like enough people are biting they drop it.

Thumbs up, but keep your expectations managed.

This! 👆🏼👆🏼👆🏼

Well said!
 
Ripx daw now out, anyone tried it?
Just downloaded my upgrade. Haven't given it a thorough test drive yet. Stems appear to sound a bit better and they have more instrument layers for separation than the last version. Although neither of the tracks I tested wound up with much content in them. Will need to give it some additional test cases. They seem to want to be selling it as a platform for people who don't use DAW's. Which isn't me, so a lot of the features they've got are just things that Cubase, Reaper, Logic, and the like do way better. Oh, and I also checked the MIDI export function that I hammered in my review above. The good news: it works better than the last version. The bad news: still completely unusable for any kind of drum part. But I'm going to keep looking into it. But claims on what it will do are, as usual, overstated. If you've got a separated audio drum tracks already it might be OK.

I'm actually in the process of moving over to Spectralayers 10, which tends to suit my purposes. Works standalone nicely. Excellent sounding stems. If you take the guitar out of the mix and then play along it's an immersive experience. And the quality of the individual track sounds lets you really zero in when you're transcribing something. Also good utilities for things like removing reverb and noise. I use Cubase and the integration is also tight. You can take the separated drums and then separate them down into snare, kick, and cymbals as well. It works well enough that I can just play an individual track and tap out the MIDI along with it if I want it in that format. Competitive crossgrade price since I had Ripx so yeah, it hurt to buy another one but it was good enough to justify it.

I'll keep Ripx around and see if it works into my flow at all. At least as long as I get free upgrades. If I've got to pay for one at some point I'll need to put some time and thought into how badly I need two of these things though. Ripx has it's points, but it seems to come down to a choice between "do one thing well or many things just OK." I tend to favor the former. I don't dispute that you can probably do some of the functions they are touting on the marketing page. But I think it's going to be pretty difficult for a lot of hobbyist types to remove that keyboard part from a hit song and replace it with something entirely different. It's like the old Karate Kid II movie where there's this martial arts villain chopping a big tree in half and the kid asks Myagi if he can do that. Replies, "Don't know, never had to fight a tree." A lot of their marketing stuff tends to make me think of that. Maybe you can do it, but do you really want to, and exactly what does that accomplish? Just not shit that I need.

If anybody's interested I can do a couple of things similar to the ones I did on Ripx above once I've had a chance to look more closely.
 
Just downloaded my upgrade. Haven't given it a thorough test drive yet. Stems appear to sound a bit better and they have more instrument layers for separation than the last version. Although neither of the tracks I tested wound up with much content in them. Will need to give it some additional test cases. They seem to want to be selling it as a platform for people who don't use DAW's. Which isn't me, so a lot of the features they've got are just things that Cubase, Reaper, Logic, and the like do way better. Oh, and I also checked the MIDI export function that I hammered in my review above. The good news: it works better than the last version. The bad news: still completely unusable for any kind of drum part. But I'm going to keep looking into it. But claims on what it will do are, as usual, overstated. If you've got a separated audio drum tracks already it might be OK.

I'm actually in the process of moving over to Spectralayers 10, which tends to suit my purposes. Works standalone nicely. Excellent sounding stems. If you take the guitar out of the mix and then play along it's an immersive experience. And the quality of the individual track sounds lets you really zero in when you're transcribing something. Also good utilities for things like removing reverb and noise. I use Cubase and the integration is also tight. You can take the separated drums and then separate them down into snare, kick, and cymbals as well. It works well enough that I can just play an individual track and tap out the MIDI along with it if I want it in that format. Competitive crossgrade price since I had Ripx so yeah, it hurt to buy another one but it was good enough to justify it.

I'll keep Ripx around and see if it works into my flow at all. At least as long as I get free upgrades. If I've got to pay for one at some point I'll need to put some time and thought into how badly I need two of these things though. Ripx has it's points, but it seems to come down to a choice between "do one thing well or many things just OK." I tend to favor the former. I don't dispute that you can probably do some of the functions they are touting on the marketing page. But I think it's going to be pretty difficult for a lot of hobbyist types to remove that keyboard part from a hit song and replace it with something entirely different. It's like the old Karate Kid II movie where there's this martial arts villain chopping a big tree in half and the kid asks Myagi if he can do that. Replies, "Don't know, never had to fight a tree." A lot of their marketing stuff tends to make me think of that. Maybe you can do it, but do you really want to, and exactly what does that accomplish? Just not shit that I need.

If anybody's interested I can do a couple of things similar to the ones I did on Ripx above once I've had a chance to look more closely.
Reggae - thanks for this detailed info. I have Ripx and have been struggling with some of the same things. My needs are pretty basic - remove guitar to do covers. Which it mostly does fine. But now - what if I want to remove only the solo to do a solo cover? Going in to each wav and figuring out which is solo and which isn't is near impossible. Maybe I'm missing something. Also - agree that when you remove some of the audio it can get funky sounding fast. I'm also interested to learn more about Spectralayers if you think that is a better option.
 
Reggae - thanks for this detailed info. I have Ripx and have been struggling with some of the same things. My needs are pretty basic - remove guitar to do covers. Which it mostly does fine. But now - what if I want to remove only the solo to do a solo cover? Going in to each wav and figuring out which is solo and which isn't is near impossible. Maybe I'm missing something. Also - agree that when you remove some of the audio it can get funky sounding fast. I'm also interested to learn more about Spectralayers if you think that is a better option.
Then you are slogging through the process of looking for the solo in all those little fragments that make up the guitar part. Now, IIRC there was a post in the Steinberg Spectralayers forum where a guy had a demo on separating out lead/background vocals. Which I believe he did using the noise reduction tooling. I've got a bullet point to revisit that at some stage. But it seems to me the quicker way is just to remove the guitar and then add back the rhythm part on your own.

The new Spectralayers isn't going to do it either. It just does a better, cleaner job of separating out guitar/bass/drum/vocals, and somethings keyboards. At least for my purposes.

Again, I haven't dived deeply into the new Ripx yet. I've seen some chatter on running noise reduction on instruments before converting to MIDI and I haven't given that a try yet. Might be a red herring, but you never know. Bottom line, any time somebody tells you it's driven by AI scale back your expectations by a serious percentage point. It might be artificial, but it's not necessarily all that intelligent.
 
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