Thanks everyone, all great replies. I was aware of the 100% mix in parallel and that is how I use delay.
The different mix law on that block is interesting. So if the dry signal is unity until 50% and the wet signal hits unity at 50%, it seems like at 50% mix you’d be summing two unity gain signals, which would result in the same 6 dB boost. Or is something else in the block compensating for that?
The different mix law on that block is interesting. So if the dry signal is unity until 50% and the wet signal hits unity at 50%, it seems like at 50% mix you’d be summing two unity gain signals, which would result in the same 6 dB boost. Or is something else in the block compensating for that?