You can use it for octave up, too, by setting the Multiplier to 2...
Wow! So cool! You're on another levelIt is possible to go through the pitch block twice (left side, then the right side) using the 'Send' and 'Return' blocks, volume blocks, and some panning.
Using a 'Dual Chromatic' model with the Input Mode set to 'Stereo'. Voice 1 (the Left side) could be set to +12, and Voice 2 (the Right side) could be setup with a modifier to act as the Whammy. The Mix would have to be at 100% for the Whammy, so a parallel path around the first pass through the Pitch block would be needed for an 'unpitched' signal for the 12-string sim portion.
I would likely add Filter blocks after the Pitch block (Left) to cut highs for the 12-string sim. And (Right) for the Whammy, tied to the Expression Pedal to reduce the high-end as the pitch is raised?
See sample routing....
View attachment 100104
In this example, both passes through the Pitch block are before the Amp/Cab (pre). It can also be setup for one 'pre' (for maybe a Drop-Tuning?), and one 'post' amp (I prefer in between the Amp and Cab) for harmonies.Wow! So cool! You're on another level
The problem with this is that shift parameters are quantized to half steps (unless this changed since the Axe-FX II) so you won't get a smooth pitch change. The master pitch parameter is continuous but affects both voices, so that doesn't really help either.Using a 'Dual Chromatic' model with the Input Mode set to 'Stereo'. Voice 1 (the Left side) could be set to +12, and Voice 2 (the Right side) could be setup with a modifier to act as the Whammy.
The problem with this is that shift parameters are quantized to half steps (unless this changed since the Axe-FX II) so you won't get a smooth pitch change. The master pitch parameter is continuous but affects both voices, so that doesn't really help either.
One solution might be dual harmony mode, scale type = chromatic. Have the pedal sweep one harmony 1-13 (1 = no shift in this mode) and the other 13-25. Turn up the glide time parameter until the pitch changes smoothly enough during the slowest pedal sweep you plan to use.
Yes. The whammy part sounds okay although it would be better if the pitch glide was linear (like the recent modifier damping option on current devices). Some chords can sound bad since intel. harm. mode doesn't have a poly/smooth pitch detection option. You'd probably want fixed harm. or VC type for rhythm/chord playing when the whammy effect isn't needed.Interesting. Have you tried it?
I don't know the details of the setup, but since panning adjusts the position of signals in a stereo field, yes you need to use stereo to hear the effects of panning.Just getting around to trying this now. I seem to have some panning issues and not getting the 12 string. For the filter blocks, when you say filter pan left, are you talking about the left and right pan values within the filter block? When I pan things left I get no signal. I've even tried using the left and right pan and playing around with those values and nothing. Dumb question here but do I need to be running this patch in Stereo? I run my patches in mono
In the Filter blocks, the "pan" control is labeled as 'Balance'. The pitch block must be set to Stereo input. Also, make sure that the VolPan blocks have their input set to 'Left' or 'Right' as per the screenshot.Just getting around to trying this now. I seem to have some panning issues and not getting the 12 string. For the filter blocks, when you say filter pan left, are you talking about the left and right pan values within the filter block? When I pan things left I get no signal. I've even tried using the left and right pan and playing around with those values and nothing. Dumb question here but do I need to be running this patch in Stereo? I run my patches in mono
Sorry what I meant is not having to change scenes by hitting a button as I alternate the 12 string and whammy about a dozen times in the tune.
- You specifically said "at the same time" in the original post.
- You can't change block channels via 'Auto-Engage'.
- You can however use a scene change to change Pitch block channels.
- You can also use a switch to toggle between the two channels.
- It may be possible (via 'Auto-Engage' of a couple of extra blocks?) to setup a Whammy model as a 40-50% mix 12-string sim, then change to a 100% mix Whammy when you move your pedal.
Auto engage cannot change channels.Ok so I had a crazier thought and think this could work. Is it possible to have a pitch block set to channel A using dual pitch let’s say for 12 string sound and then do an auto engage to change to channel b of the pitch block when I move my expression pedal forward which would engage the whammy sound? So basically it auto switches channels by using the expression pedal as I don’t need 12 string at the exact same time as whammy.
Thoughts??