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Wish More Looper block memory slots

unix-guy

Legend!
Adding a simple loop "fade out" feature for example doesn't require much... That's the kind of features I'm talking about.

We're not talking 30 minutes of multi-layers looping capacity...
You're assuming that... You may or may not be right. However, the requests posted in this thread are not all "simple".

From re-reading the thread, it appears this is the feature you really want. Maybe just say that? Better yet, create a wish specifically for that thing... Specific wishes seem to get better.
 

Lou Lab

Inspired
You're assuming that... You may or may not be right. However, the requests posted in this thread are not all "simple".

From re-reading the thread, it appears this is the feature you really want. Maybe just say that? Better yet, create a wish specifically for that thing... Specific wishes seem to get better.

Yes, the "fadeout" function is my main wish at this point. And yes, I am assuming that it's fairly simple to come up with.

I did make an entry about it in the Wish List some time ago and even attached Youtube links showing existing loopers doing just that. I'm an IT engineer and can grasp the concept of CPU and memory requirements and I do understand that loopers are memory hogs... My expectations are more about simple features. Because honestly, the looper block is, as of now, still really basic.
 
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plastilin

New Member
Yes, the "fadeout" function is my main wish at this point. And yes, I am assuming that it's fairly simple to come up with.

In OVERDUB mode, with the knob “Overdub Level“ you can control the feedback of the loop. Unfortunately “Overdub Level“ doesn't work in PLAY mode and the Feedback is always endless. Yes it would be nice to have the possibility to control the Decay of the loop also in PLAY mode.
 

Lou Lab

Inspired
Yes, the "fadeout" function is my main wish at this point. And yes, I am assuming that it's fairly simple to come up with.

I did make an entry about it in the Wish List some time ago and even attached Youtube links showing existing loopers doing just that. I'm an IT engineer and can grasp the concept of CPU and memory requirements and I do understand that loopers are memory hogs... My expectations are more about simple features. Because honestly, the looper block is, as of now, still really basic.


https://forum.fractalaudio.com/thre...ost-loopers-on-the-market.166048/post-1995006
 

ModelGuitarist

Inspired
And even if it were, OMG.
Please repeat after me: “Code costs money. Code costs money. Code costs money.”

And the folks who are really good at the former usually don’t work for small amounts of the latter.
Of course.
What I meant is that it isn't just a matter of a FW update.
 

touch33

Inspired
The greatest function of the Looper block (and all I really use it for) is to record the dry guitar, and then play the loop back to dial in amps/drives/IRs and effects while your hands and ears are free to tweak and listen closely.
My "wish" is that perhaps there's a middle ground lurking somewhere in this thread. I, too, seek a little more "SuperLooper" functionality (a guy's got to have a dream, eh?) but, if in fact, the Looper block's primary mission in life is serving as an "audition device" then with "reverse" and "overdub" it's already exceeding its greatest function.
 

plastilin

New Member
It would be nice to have more loops.

This is a suggestion to use the 300 seconds memory more efficiently. Different loops can be played one after another but not simultaneously.

The idea is that every loop has a different starting point in the total memory of 300 seconds. Why not integrate Channels for that?
Channel A will have the starting point of the loop at 0 seconds.
Channel B will have the starting point of the loop at 76 seconds of the total memory of 300 seconds. And so on.
Perhaps there is a better way to do this instead of channels.

It would be also nice to have a “Copy Loop“ feature controlled by the switches of a midi foot controller. For example:
tap switch: copy loop
hold switch: go to start point without copying the loop.

What's this for? You can evolve and change your loops on different channels with Overdub, Overdub level (connected with an expression pedal), reverse, speed, etc. and jump between the different loops.

I don't know if this is feasible. But the upside is that people who need 300 seconds of looping time they still have it and the others who need more loops get more loops.
 

simeon

Axe-Master
i think having the looper controls exposed to internal controllers would be great. you could then use it as an effect and place rec/overdub/reverse/half speed/trim under automatic control. it wasn't possible with the looper in the II and i get the feeling it's not possible in the III, but it would be lots of fun
 

plastilin

New Member
+1
By the way in the Axe FX II (Quantum) it's possible to control rec/overdub/reverse/half speed/trim with modifiers and it's a lot of fun. It would be nice to have it back on the Axe Fx III. I don't know any hardware looper you can do this. This would be a big step forward for the Looper in the Axe FX III.
 
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