We have GEQs and PEQs already, but what about a MEQ or similar (Mark graphic EQualizer)? I realize the chance is probably slim because "you can get the same sounds with the PEQ", but in practice the amount of boost/cut and the Q (which i believe changes with additional boost/cut) never end up sounding right. I realize its cause I don't know how to dial it in, but that's just it - most of us don't know how to calculate the Q value for a given value of boost or cut, nor do we know how much to boost or cut by to achieve a particular setting we've seen, for example, on the internet in a picture, on a mark EQ.
Just to clarify, I'm not trying to whine - I realize that its technically possible to emulate the sounds... but in practice it would require me having a real mark graphic EQ and then tweaking an axe fx PEQ block and A/B testing until they sound identical or very similar. You're probably thinking "you just don't know how to dial it in" - this is true, I don't, and I think many others don't and I would need a real one to A/B with in order to figure out how, which to me defeats the purpose of the axe fx. I saw the axe-fx wiki tips on emulating it, but again, since so much of that is "feeling" the values until they "sound right", those of us who haven't played a real mark are at a disadvantage. Thanks
Just to clarify, I'm not trying to whine - I realize that its technically possible to emulate the sounds... but in practice it would require me having a real mark graphic EQ and then tweaking an axe fx PEQ block and A/B testing until they sound identical or very similar. You're probably thinking "you just don't know how to dial it in" - this is true, I don't, and I think many others don't and I would need a real one to A/B with in order to figure out how, which to me defeats the purpose of the axe fx. I saw the axe-fx wiki tips on emulating it, but again, since so much of that is "feeling" the values until they "sound right", those of us who haven't played a real mark are at a disadvantage. Thanks