You certainly don't have to. I've never used the mic sims myself, because I've been interested in recreating the natural sound of the cabinet with as little coloration as possible.Amphibian said:Is one suppose to use a mic sim with those?
You would use the mic sim on the first half of the IR only. Because the mic IR is only ~11ms long, it can't affect any portion of the speaker IR that occurs more than that amount of time after the initiation of a sound. The practical effect of this is that the speaker sound is modeled with higher resolution than the mic sound. Given the behavior of most microphones (smoother, with less detail than loudspeaker behavior), this won't cause a problem.If one would use the mic sims with Jay's cabs, how does that affect the quality of a 1024 point IR? Isn't the mic's still at 512 point? Someone care to explain how this works?
After some additional thought, I'm pretty sure that's correct. The effect of recombining the two IRs with a 10ms delay on the second half is to create one long IR, all of which should be convolved with the 512-point IR of a mic sim. I'd never considered any of this before now, because it doesn't make any difference to me. Because there is so little total energy in the second half of the 1024 IR, I don't believe it will make much difference.Amphibian said:Question: Wouldn't the obvious thing be to put the mic sim on both parts of the IR?
Jay Mitchell said:After some additional thought, I'm pretty sure that's correct. The effect of recombining the two IRs with a 10ms delay on the second half is to create one long IR, all of which should be convolved with the 512-point IR of a mic sim. I'd never considered any of this before now, because it doesn't make any difference to me. Because there is so little total energy in the second half of the 1024 IR, I don't believe it will make much difference.Amphibian said:Question: Wouldn't the obvious thing be to put the mic sim on both parts of the IR?
That's interesting. So having the extra 512 samples there makes a notable difference in the sound, but their signature being reshaped by a mic IR doesn't really matter? I'm trying to figure out the logic behind that, but it's too soon after waking up to work yet.javajunkie said:Jay Mitchell said:After some additional thought, I'm pretty sure that's correct. The effect of recombining the two IRs with a 10ms delay on the second half is to create one long IR, all of which should be convolved with the 512-point IR of a mic sim. I'd never considered any of this before now, because it doesn't make any difference to me. Because there is so little total energy in the second half of the 1024 IR, I don't believe it will make much difference.Amphibian said:Question: Wouldn't the obvious thing be to put the mic sim on both parts of the IR?
It doesn't. I like the coloration on the r121, so I use it on most of the custom cabs I've use. I tried it with it on/off on the 2 cab w/ 1024 IR. I could not really hear a difference.
As I have pointed out many times, the difference is notable but subtle.scarr said:That's interesting. So having the extra 512 samples there makes a notable difference in the sound,
A subtle difference in a subtle difference can easily fall below the threshold of perceptibility. I suspect that, given the ability to do a direct A/B very quickly, the difference would be audible, at least with some speaker IRs and some playback systems. Whether or not it is audible enough to make a practical difference is an open question. It's never concerned me one way or the other, because I have never used mic sims.but their signature being reshaped by a mic IR doesn't really matter?
There's really nothing to figure out. Either you hear a worthwhile difference, or you don't. The same applies to 512- vs. 1024-point IRs. Even though I have no use for them, I have chosen to make 512-point versions of all my custom IRs available, specifically for folks who either could hear no difference or who feel that the difference is not great enough to justify the resources consumed by the setup required to use 1024-point ones. I definitely hear a difference with my presets and my FRFR system, and that difference is, for my purposes, sufficiently worthwhile to easily justify the dedication of one of the available delay blocks to that use. That doesn't mean that I think everyone - or even anyone - else will hear a similarly worthwhile difference, however.I'm trying to figure out the logic behind that, but it's too soon after waking up to work yet.
Amphibian said:Let me see if I get this right:
1. The amp block is split, one side of it is sent to a shunt and one sent to a delay.
2. The shunt feeds the left cab, since it is hard panned to the left. The delay, on the other hand, delays the signal 10 ms and sends it to the right cab, since it's panned to the right.
3. You put a mic simulation on the Left cab, which affects the first 512 points of the IR. You then leave the Right cab intact, without a mic sim?
4. The cabs are panned to center to give the illusion of a single cab with higher resultion.
Question: Wouldn't the obvious thing be to put the mic sim on both parts of the IR? Isn't it like wearing fitover sunglasses. You would need both sides for it to work...!?!?! What am I missing? :geek: :geek:
scarr said:That's interesting. So having the extra 512 samples there makes a notable difference in the sound, but their signature being reshaped by a mic IR doesn't really matter? I'm trying to figure out the logic behind that, but it's too soon after waking up to work yet.javajunkie said:After some additional thought, I'm pretty sure that's correct. The effect of recombining the two IRs with a 10ms delay on the second half is to create one long IR, all of which should be convolved with the 512-point IR of a mic sim. I'd never considered any of this before now, because it doesn't make any difference to me. Because there is so little total energy in the second half of the 1024 IR, I don't believe it will make much difference.Jay Mitchell said:Question: Wouldn't the obvious thing be to put the mic sim on both parts of the IR?
It doesn't. I like the coloration on the r121, so I use it on most of the custom cabs I've use. I tried it with it on/off on the 2 cab w/ 1024 IR. I could not really hear a difference.
There's really nothing to figure out. Either you hear a worthwhile difference, or you don't. The same applies to 512- vs. 1024-point IRs. Even though I have no use for them, I have chosen to make 512-point versions of all my custom IRs available, specifically for folks who either could hear no difference or who feel that the difference is not great enough to justify the resources consumed by the setup required to use 1024-point ones. I definitely hear a difference with my presets and my FRFR system, and that difference is, for my purposes, sufficiently worthwhile to easily justify the dedication of one of the available delay blocks to that use. That doesn't mean that I think everyone - or even anyone - else will hear a similarly worthwhile difference, however.[/quote:3ol6bi9p]Jay Mitchell said:As I have pointed out many times, the difference is notable but subtle.scarr said:That's interesting. So having the extra 512 samples there makes a notable difference in the sound,
A subtle difference in a subtle difference can easily fall below the threshold of perceptibility. I suspect that, given the ability to do a direct A/B very quickly, the difference would be audible, at least with some speaker IRs and some playback systems. Whether or not it is audible enough to make a practical difference is an open question. It's never concerned me one way or the other, because I have never used mic sims.but their signature being reshaped by a mic IR doesn't really matter?
[quote:3ol6bi9p]I'm trying to figure out the logic behind that, but it's too soon after waking up to work yet.
That has close to a zero probability of working. Keep in mind that the contribution to the total sound of the latter portion of a continuous IR may be quite subtle, but that, if you concatenate the first half of one with the second half of another, the combined IR will no longer be continuous. The discontinuity at the splice can easily create spectral artifacts that are not particularly subtle.scarr said:if the sonic signature of the second half (which would be varied with/without the mic) isn't as important as just plain having it, how much difference would it make if you just reused one "second half" response across the different cabs?
See above. There's no way to make the splice seamless, and that's a dealbreaker. If using 1024s is inconvenient, my suggestion is to just use 512s and fuhgeddaboutit.Reusing one tail could give you four extra User Cab slots.
By that point, aren't they mostly the same basic shape? If you matched the level appropriately, I don't think they would be terribly discontinuous. How many dB are the responses normally down by that point?Jay Mitchell said:That has close to a zero probability of working. Keep in mind that the contribution to the total sound of the latter portion of a continuous IR may be quite subtle, but that, if you concatenate the first half of one with the second half of another, the combined IR will no longer be continuous. The discontinuity at the splice can easily create spectral artifacts that are not particularly subtle.scarr said:if the sonic signature of the second half (which would be varied with/without the mic) isn't as important as just plain having it, how much difference would it make if you just reused one "second half" response across the different cabs?
That and being happy with the close cabs is why I haven't messed with User Cabs myself. I'm trying to generate some ideas for the people who do like/enjoy/use them and might want to get more out of them. Or just get more of them in the AFx.If using 1024s is inconvenient, my suggestion is to just use 512s and fuhgeddaboutit.
There is no definition of "same basic shape" that is mathematically rigorous. Piecewise continuity for, say, the first three time derivatives (including the zeroth) would be a good bet for splicing a second half without adding artifacts. That means that one size won't fit all, which is what I've been trying to get across.scarr said:By that point, aren't they mostly the same basic shape?
You're making far too many assumptions here. Having to match levels "appropriately" (meaning precisely) means one size won't fit all.If you matched the level appropriately, I don't think they would be terribly discontinuous.
That is an inappropriate analogy. The technique you're suggesting works - after a fashion - with DSP-based reverb algorithms, where it is common practice to use IRs for the early reflections but prohibitive in terms of the required resources to generate entirely from stored IRs. The tail is created statistically as a means to save resources. This inevitably involves sonic compromise, and that compromise is audible if you A/B the difference.To draw a crude analogy, If I took the tail of a snare drum after it dropped 40+ dB (just guessing) and removed it, it would change the sound of the snare.
We're not talking about something that is audible as a decay - a sub-20ms IR has no audible "tail."I know that I could stick the tail of a different snare on there though, and while it wouldn't sound the same, it would sound closer to the unabbreviated snare than simply leaving the tail out.
You can't get there from here. You won't get the benefit of a more authentic, detailed response with a generic tail, but you will get some added spurious response anomalies.trying to generate some ideas for the people who do like/enjoy/use them and might want to get more out of them.
What you're missing is that it isn't even a viable alternative. It won't get you closer to the actual sound of the cab you're trying to model. The correctly-done 512 will be a hands-down better alternative.scarr said:I'm not arguing that this would be a precise alternative. I know it isn't.
Not applicable here, however. Extrapolating a reverberant tail using a mathematical algorithm isn't an available option in this case. It definitely would not work to splice a generic reverberant tail onto an early IR, and it won't work for a cab IR either.As you point out, other technologies use a similar concept with reverbs.
There's more to it than that. There is still ringing going on with speaker IRs at the 10ms point, and this ringing swings in both positive and negative directions. Tacking on the second half of an unrelated 1024-point IR will almost always create a significant discontinuity, and it will add audible, but entirely nonphysical, features to the response of the speaker.I realize that a snare's IR is something we appreciate directly, whereas reverb/cab IR's are interpreted indirectly, but they're all still IR's.
Not if "similar to the actual response" creates audible response features that the actual speaker doesn't have. You're much better off with a 512.if changing the second half of the response curve with a mic's "EQ" doesn't provide a noticeable difference in the benefits of using a 1024-point IR, unlike not having the last 512 samples at all, then having something similar to the actual response is better than nothing.
There's more to it than that. There is still ringing going on with speaker IRs at the 10ms point, and this ringing swings in both positive and negative directions. Tacking on the second half of an unrelated 1024-point IR will almost always create a significant discontinuity, and it will add audible, but entirely nonphysical, features to the response of the speaker.Jay Mitchell said:What you're missing is that it isn't even a viable alternative. It won't get you closer to the actual sound of the cab you're trying to model. The correctly-done 512 will be a hands-down better alternative.scarr said:I'm not arguing that this would be a precise alternative. I know it isn't.
Not applicable here, however. Extrapolating a reverberant tail using a mathematical algorithm isn't an available option in this case. It definitely would not work to splice a generic reverberant tail onto an early IR, and it won't work for a cab IR either.As you point out, other technologies use a similar concept with reverbs.
[quote:7p938whd]I realize that a snare's IR is something we appreciate directly, whereas reverb/cab IR's are interpreted indirectly, but they're all still IR's.
Not if "similar to the actual response" creates audible response features that the actual speaker doesn't have. You're much better off with a 512.[/quote:7p938whd]if changing the second half of the response curve with a mic's "EQ" doesn't provide a noticeable difference in the benefits of using a 1024-point IR, unlike not having the last 512 samples at all, then having something similar to the actual response is better than nothing.
My thinking was that it could be extended to the existing cabs as well, so it isn't purely about getting four extra user cabs. I can run through more cabs than that in a gig easily, if I have the opportunity. Heck, I've come close to running through that in a single patch before.This is going to a whole lot of effort just to add four available user IRs. If you want more than five IRs (how many opportunities do you get to select among five cabs during a gig?), then just use the 512s.
That's not the choice that has to be made. There's always some attempt to simulate decay, whether it's a complete IR - which is extremely demanding of cpu resources to convolve - or the early portion of a reverberant IR with a statistically-derived tail.A generic reverb tail would be closer to a genuine reverb response than a gated reverb, wouldn't it?
No. IR's aren't "gated," which is another way of saying that the window function that is used is not rectangular.Is that a fair analogy, or if not, why?
Neither is what occurs or would occur.Why is cutting the data off after 512 points better than approximating the next 512?
The first half of a 1024-point IR ends on an unknown value. The second half begins at a nearby value such that the combined function is continuous. Eliminating any possible discontinuity would require forcing the first half to end at a known value. The only defensible choice for that value is zero, and the only technique for forcing the function to zero at the end of the IR while minimizing undesirable artifacts is data windowing. As you've acknowledged, concatenating a spurious second half with a first half that has been windowed is not a productive exercise.scarr said:I get your point that the discontinuity is the big concern here. In a theoretical world, if that were somehow eliminated,