Wish IR Reverb as complement to algorithm Reverb block

Would be cool, but convolution reverb is way too CPU intensive for the FM3 to handle in real time. Much more so than the procedural reverbs it already has. The FM3 is also limited to 1024 samples for IR length, so you'd only get about 21 ms of reverb length. Even with UltraRes length IRs (8000 samples), you'd only get about 166 ms of reverb length. At 48 Khz sampling rate, a 2 second reverb tail would require 96,000 samples.
 
Last edited:
Would be cool, but convolution reverb is way too CPU intensive for the FM3 to handle in real time. Much more so than the procedural reverbs it already has. The FM3 is also limited to 1024 samples for IR length, so you'd only get about 21 ms of reverb length. Even with UltraRes length IRs (8000 samples), you'd only get about 166 ms of reverb length. At 48 Khz sampling rate, a 2 second reverb tail would require 96,000 samples.
Do you have access to an Axe FX III?

What's the CPU usage os the IR Player Block?
 
Won't tell you much. Different hardware. The III has much more horsepower. The fact that the FM3 doesn't support UltraRes IRs is evidence that the additional sample load is too much to handle, and that's only for up to 8000 samples. It would also be mono only. If you want stereo reverb, you'd have to double number of samples yet again. That 2 second reverb tail in stereo would now cost 192,000 samples. IR reverbs are really cool, but they get expensive quickly.

There's also the issue of storing the reverb IR's. You'd have to give up many user cab slots to accommodate a single longer reverb IR.
 
Won't tell you much. Different hardware. The III has much more horsepower. The fact that the FM3 doesn't support UltraRes IRs is evidence that the additional sample load is too much to handle, and that's only for up to 8000 samples. It would also be mono only. If you want stereo reverb, you'd have to double number of samples yet again. That 2 second reverb tail in stereo would now cost 192,000 samples. IR reverbs are really cool, but they get expensive quickly.

There's also the issue of storing the reverb IR's. You'd have to give up many user cab slots to accommodate a single longer reverb IR.
Then if FAS could have added this feature, UltraRes would not be a problem.
In my opinion, if IR Reverb don’t save any resources, there are more important features that could be added, as the new drive, block and UltraRes support.
 
Back
Top Bottom