Tiky
Member
From my Axe-Fx with headphones experience I have some findings:
1. If I make a new preset from scratch using headphones only, the result is great on them and OK on my FRFR speakers (bit muddy and boomy comparing to headphones).
2. If I do the same thing in reverse (dialing the tone using FRFR first), the tone is great on FRFR (the best tone out of Axe) and not so OK on headphones.
3. If I record something to Logic Pro using headphones and using FRFR with the same settings, result will be different. So yes, guitar do hear itself and behave differently (to my ear using FRFR loud enough is the better option).
4. All headphones despite of their price behave more or less the same: lack of lows and a resonance peak in highs producing that harsh sound. Comparing frequency response graph of headphones and FRFRs you'll notice that big speakers have a far more linear characteristic. As I understand it's physics: drivers are not big enough to make "big" sound with lots of lows (there is no resonance chamber comparing to FRFSs); again speakers are small and the "harsh" is coming from that, just compare in mind 1x8, 1x10, 1x12 guitar speakers (the same analogy).
5. Connecting headphones to Headphones output of Axe-Fx is the best choice. All the external processing not only adds latency, but emphasise the headphones "problems".
Currently I'm using AKG K702 and I've burned it with pink noise (no difference to me), and as for FRFRs it's KRK Rokit 5 G3 (just don't have enough space for bigger brothers). I've tried Audio-Technica ATH-W1000X, Roland RH-300, Sennheiser HD598 and HD650, some Sony pair. The main problem is the same, but as the resonance width and magnitude is different from pair to pair, some of them (AKG K702 are the best) sound better or in other words bit more musical comparing to others.
My question is: what is your approach on using headphones with Axe-Fx?
Best solution for me is using X-Y switching for Cab block. Thanks to CK and OH we have a wide variety of IRs of the same cab and I just find the best sounding one for the current audio source.
1. If I make a new preset from scratch using headphones only, the result is great on them and OK on my FRFR speakers (bit muddy and boomy comparing to headphones).
2. If I do the same thing in reverse (dialing the tone using FRFR first), the tone is great on FRFR (the best tone out of Axe) and not so OK on headphones.
3. If I record something to Logic Pro using headphones and using FRFR with the same settings, result will be different. So yes, guitar do hear itself and behave differently (to my ear using FRFR loud enough is the better option).
4. All headphones despite of their price behave more or less the same: lack of lows and a resonance peak in highs producing that harsh sound. Comparing frequency response graph of headphones and FRFRs you'll notice that big speakers have a far more linear characteristic. As I understand it's physics: drivers are not big enough to make "big" sound with lots of lows (there is no resonance chamber comparing to FRFSs); again speakers are small and the "harsh" is coming from that, just compare in mind 1x8, 1x10, 1x12 guitar speakers (the same analogy).
5. Connecting headphones to Headphones output of Axe-Fx is the best choice. All the external processing not only adds latency, but emphasise the headphones "problems".
Currently I'm using AKG K702 and I've burned it with pink noise (no difference to me), and as for FRFRs it's KRK Rokit 5 G3 (just don't have enough space for bigger brothers). I've tried Audio-Technica ATH-W1000X, Roland RH-300, Sennheiser HD598 and HD650, some Sony pair. The main problem is the same, but as the resonance width and magnitude is different from pair to pair, some of them (AKG K702 are the best) sound better or in other words bit more musical comparing to others.
My question is: what is your approach on using headphones with Axe-Fx?
Best solution for me is using X-Y switching for Cab block. Thanks to CK and OH we have a wide variety of IRs of the same cab and I just find the best sounding one for the current audio source.