@hippietim:
I've used a pair of AxeFX II's together, and it worked pretty well.
(NOTE: The following has nothing to do with hex pickups. But I tie it back to that, at the very end.)
My goal was to achieve -- and people who've read my WISH posts before now
know what's coming next and, after giving a small groan, can probably say it with me --
crossfading channel-switching, especially between different amp sounds. (Yes, of all the dead horses I'm prone to beat, that's my favorite.)
Basically I like to run one-preset-per-song, and use Scene Changes to switch from the Verse Sound to the Chorus Sound, or from the Chorus Sound to the Lead Sound. And this generally adds up to 4-5 separate scenes per song...but, importantly, no more than 3-4 different Drive>Amp>Cab combinations.
And, when I change from one Scene to the next, I like for the starting-sound to smoothly morph to the destination-sound, by crossfading from one to the other. I hate the tiny bit of silence that happens during a conventional channel-change on a block. (Admittedly it's much better on the III than the II.) But, even more than that, I hate the abruptness of the change, especially when it happens in the middle of a note. If you think about it, even a
zero-millisecond gap would still sound abrupt when the timbres are quite different!)
Avoiding that abruptness is pretty easy, if you're changing from (say) a very wet Chorus to a dry, no-Chorus sound. You just run the Chorus in parallel with another block, set the output volumes at 100% and 0% for Scene 1, but 0% and 100% for Scene 2, and put a 1000ms Damping time on each. When you hit your footswitch for the scene change, the Chorus just gradually crossfades to a no-Chorus sound, instead of abruptly cutting off.
If you want 4 separate sounds (say, Chorus, Echo, Pitch-Shifter, and dry), it starts to increase your CPU and is trickier to program. But it's still doable.
But -- here's why I got a second AxeFX II and incorporated it into the rig -- if you want 3 or 4 different AMP tones, it just can't be done. You can't have 3 or 4 different Amp blocks running simultaneously in a single AxeFX II.
I got around this by incorporating the second AxeFX II into the loop of the first, and using panning to send the output of one Drive/Amp/Cab signal-chain to the Right side, and another Drive/Amp/Cab signal chain to the Left side. This came back into the first AxeFX, where the separate Right and Left FX returns were sent in parallel with the Drive/Amp/Cab signal-chains in
that unit.
The result was 4 simultaneous Drive/Amp/Cab chains, amongst which I could crossfade with Scene-change buttons.
It worked well and was oh-so-smooth on Scene changes: Nothing abrupt detectable even if I were playing alone (let alone in a mix).
But, I gotta admit: The programming hassle was tremendous.
The main downside came from having to maintain two different presets (one on each AxeFX), each with the same name and preset number, just in order to make the sounds for each song. Every time I wanted to make a change, I had to ask myself, "Okay, given how I've arranged the signal chain, which AxeFX do I need to edit?" And of course making backups was twice the hassle. If either unit had failed, all my song-presets would be non-functional, so there was a "weakest link breaks the whole chain" risk-factor. Finally, with only one computer, I couldn't use Axe-Edit simultaneously on both halves of the chain: I'd have to power down, unplug the MIDI cable connecting the two units, plug in the USB, power up, do half the work, power down
again, switch the USB to the second unit, power
up again, do the second half of the work...aaaarrgh!
In the end it was easier to just edit from the front panel.
With the AxeFX III, I'm contemplating using outboard Amp/Cab stuff (e.g. the Le Clean/Crunch/Lead and Torpedo from TwoNotes) so that I can keep the whole Fractal part of the chain in one unit. (Not to mention reducing the costs. But I'm slightly concerned about D/A, A/D conversion causing latency that wouldn't be there if it all stayed in the digital realm. We'll see.)
ANYHOW, my thought is: If you use multiple units to handle the multiple outputs coming from a hex pickup, chances are you'll run into similar hassles. It might be a cool result, all the same; but:
Be Ye Forewarned.