Poparad
Power User
I don't have an FM3 yet (waiting for the headphone version), but I've been on a II for 6 or 7 years now. One of the ways I get around CPU limitations on the II is to have similar patches back to back but with differing effects. For the elements that stay the same (amp, cab, etc), I use global blocks so if I can tweak it easily without needing to copy edits between several presets. I just read that the FM3 doesn't have global blocks and there's no plan to implement them. That seems odd to me on a device where CPU limitations are still something to deal with (as opposed to the III's huge overhead).