TenorKeith
Inspired
Ya think????Well at least you can hear the difference between Fractal and Line 6.
Ya think????Well at least you can hear the difference between Fractal and Line 6.
My impression was exactly the opposite. I've read the entire thread now, and wish I had a Mark II.Sample A has a much more realistic room sound. Sample B sounds like its tacked on and doesn't mesh nearly as well.
To each their own, of course. I'd like to own an MKII, though given I own an MKI, if I found I couldn't reproduce the sound of a particular FullRes IR with reverb to my satisfaction, I can still use FullRes IR's. Granted, it's a lot more convenient to be able to store them on the device itself, but dragging and dropping them onto a Cab block as needed isn't a deal-breaker for me, but that's me. The other thing I like about reverb is the fact that it's separate from the IR and affords the user much more control over the effect. That said, I definitely think FullRes IR's are an awesome innovation.My impression was exactly the opposite. I've read the entire thread now, and wish I had a Mark II.
Idea for MK1 users: Split the signal after the amp block, and send the split signal into your DAW to be processed by mixIR2, where you can vary the length of an IR up to its full length. See Pete Thorn's video:
If you can monitor the mixIR2 signal with low enough latency, you should be able to change presets in the AXE FX 3 MK1 while keeping a constant Fullres IR mixed into the sound.
Can the FullRes IRs shared by York Audio and VallhalIR be loaded at mixIR2?
I suspect that it only accepts WAV files
Hopefully it won't be long until 1.3sec IRs are recorded in WAV. Then we can just push the Fullres processing to our PCs/Macs.
Depends on the plugin. Every convolution reverb plugin I've ever used supports WELL beyond just 1.3 seconds though, so it should be a non-issue.I'm a newbie and recently learned that many plugins already do convolution IRs: https://integraudio.com/10-best-con...se_Rather_Convolution_Over_Algorithmic_Reverb
However, I'm not sure how long those IRs are. Does anyone know how the FAS Fullres IRs compare with convolution IR plugins?
FullRes IR's have a response time of up to 1.37 seconds. By comparison, I have Altiverb, and response times vary from around .2 seconds for really small spaces, all the way up to 15.9 seconds for stadiums.I'm a newbie and recently learned that many plugins already do convolution IRs: https://integraudio.com/10-best-con...se_Rather_Convolution_Over_Algorithmic_Reverb
However, I'm not sure how long those IRs are. Does anyone know how the FAS Fullres IRs compare with convolution IR plugins?
Interesting. It looks like the Altiverb 7 convolution plugin has been on the market for over 10 years. From a listener's point of view, does Fractal's Fullres IR tech improve upon the existing convolution reverb tech?FullRes IR's have a response time of up to 1.37 seconds. By comparison, I have Altiverb, and response times vary from around .2 seconds for really small spaces, all the way up to 15.9 seconds for stadiums.
The advantage of FullRes IR's is that they can be used without incurring latency.Interesting. It looks like the Altiverb 7 convolution plugin has been on the market for over 10 years. From a listener's point of view, does Fractal's Fullres IR tech improve upon the existing convolution reverb tech?
Also interesting - convolution IRs may not always be the best for AITR, since Altiverb's convolution IR lost to the Bricasti M7's algorithmic reverb in this reverb shootout:
Generally a good point, although in my case, I use the Axe Fx 3's SPDIF out to another interface that has sufficiently low latency.The advantage of FullRes IR's is that they can be used without incurring latency.
My point was that spacial realism, or at least a pleasing reverb, can be achieved algorithmically as well. I suspect this conclusion translates to a great AITR sound, but I admit that I'm still learning. A good test may be to run a blind shootout between a Fullres IR vs Bricasti M7 algo reverb.What does Altiverb losing to Bricasti in this particular blind test have to do with convolution not always being best for AITR?
I concede your implied point about convenience. It certainly is nice to have the entire sound self-contained within the Axe Fx 3.One reason many people would not opt to use a plugin like Altiverb for AITR while practicing with headphones is that it introduces latency.
Interesting. I have to learn more about this plugin! It's quite pricey though.That said, one advantage of a plugin like Altiverb is that you have a lot more control over the effect.
If latency is low enough, practicing may not be an issue, though latency for different plugins can vary. In my case, the latency when using Altiverb is low enough that it doesn't bother me.Generally a good point, although in my case, I use the Axe Fx 3's SPDIF out to another interface that has sufficiently low latency.
A good algorithmic reverb can sound extremely realistic(eg. Bricasti M7), but not everyone can afford an M7, so when accuracy is a prime consideration, convolution reverb is often the weapon of choice for many hobbyists. The difference between algorithmic and convolution reverb is that the former generates imaginary spaces using a network of delays, whereas convolution reverb uses impulse responses sampled from real environments to accurately recreate an acoustic environment's physical properties. The drawback is that the latter is computationally expensive.My point was that spacial realism, or at least a pleasing reverb, can be achieved algorithmically as well. I suspect this conclusion translates to a great AITR sound
Thanks for that helpful breakdown. Very useful.The difference between algorithmic and convolution reverb is that the former generates imaginary spaces using a network of delays, whereas convolution reverb uses impulse responses sampled from real environments to accurately recreate an acoustic environment's physical properties. The drawback is that the latter is computationally expensive.
I’ve been running the AITR reverb settings in this thread on my FM3. They are indispensable when using headphones. Was wondering how you got the block to sound like that? Admittedly, I never know how to use the settings in the verb block very well, just curious what your approach was in approximating FullRes IRs.