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wildNcrafty
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Fractal fas Reverb vst. Anyone else try it?
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Fractal fas Reverb vst. Anyone else try it?
I wonder if you could use it with some kind of shell. Like Blue Cat's Patchwork. It's a cool plugin, but not sure if it will bridge AS hosts to Intel plugs.I used it all the time but unfortunately I am almost completely using Cubase in Apple Silicon these days and so I've had to give it up.
I have a lot of Reverbs. I use FAS-FX almost exclusively -- not because it's made by the company I work for, but because it sounds great and has the controls that make it easy to get what I need very quickly.
How does the FAS-Reverb sound compared to the reverbs onboard the FM3 etc? Same, higher quality, equally to ultra-res or better?
Also interested to hear comparison to the Valhalla suite of reverbs. Similar, overlap, or does FAS-Reverb cover different sonic territory?
"David Griesinger probably knows more about reverb than everyone else combined. He's the father of the Lexicon reverbs. According to him, and I have no reason to doubt him, real reverb (i.e. reverb from a real space) is actually inferior to synthetic reverb. This is due to human perception. Real reverb (and by extension convolution reverb) actually reduces intelligibility and clarity due to the particular nature of the decay, the decay being exponential. Synthetic reverb allows one to craft the decay curve thereby rendering improved clarity. If the decay curve is flat for a period and then exponential it doesn't clutter the desired program material. The new reverb algorithms in the Axe-Fx are based on his theories." [3]
(Axe-Fx III) "The new reverb algorithms use more CPU than those from the Axe-Fx II would use but they sound better. Also the reverb defaults to high-quality mode whereas the II defaults to normal-quality mode." [6]
Wait, nobody even tried to match it with Reverb block options?So should we start a go fund me to get an Apple Silicon version updated to the quality of what runs on the three?