The FM3 is unlikely to get it. The FX3 has at least 4x the processing power.Hi there,
It would be do great having a RTA block in FM3?
U think is possible or it's a CPU consuming?
Thanks in advance
It's not especially cpu heavy compared to other blocks already on the FM3. It does seem like a curious omission, but I doubt the issue is cpu capacity.U think is possible or it's a CPU consuming?
You're right, it's not heavy usage. On the FX3 it barely registers any CPU use.It's not especially cpu heavy compared to other blocks already on the FM3. It does seem like a curious omission, but I doubt the issue is cpu capacity.
Delay Commander? oooOOOO?! Excuse us while we rip branches from trees and run around shaking coconuts and bananas loose.Delay Commander
If it is not practical to add an RTA block to the FM3… would it be possible to add an RTA function to FM3 edit?Be careful what you wish for... CPU is not the only resource to consider. Adding any new blocks to the FM3 might mean it wouldn't have room to add future updates -- things like Cygnus, or the new Delay Commander or recent compressor changes.
Or maybe the 'Diffusion' parameters in the 'Delay' blocks? Please!!!Be careful what you wish for... CPU is not the only resource to consider. Adding any new blocks to the FM3 might mean it wouldn't have room to add future updates -- things like Cygnus, or the new Delay Commander or recent compressor changes.