Joel.Brown333
Inspired
On a racing simulator I work on, when the CPU reaches about 80% to 85% the cars lag and stutter as they go around the track. It's a semi real time type of processing that occurs and I guess it may have something to do with processing interrupts and/or spikes in CPU usage. Sounds like the Fractal may be in the same situation. You can't just start dropping or lagging bits of sound data if the CPU is unable to keep up.