Thanks! Then there's only three available and none are 4x12's. Any suggestion on a good FF 4x12 cab? Currently using #41 Marshall 1960B V30. Want a cab like that to compare to my real cabs.
Thanks,
Roger
Also, be aware of the effect multiple speakers in a cab will have upon a FF IR.
Yes.Some comb filtering, correct?Terry.
Oh, boogers on toast. I had breaks, but the forum software removed them following a preview. &*^&$%#b *#^%# phpbb irks me sometimes... fixing...Nikki - paragraph breaks... please!
Yes.
Reread that, and take the time to seriously consider it all. Technically, it should be possible (I believe Jay Mitchell has stated that; he also states that at ~2m, a 1024 pt IR is capable of doing so.. PLEASE correct me if I am wrong!).
However, more than one speaker in the cabinet of origin creates a bit of a quandary, as you are now adding an additional variable: comb filtering. IMO, and all of this is based upon cursory knowledge (BTW), that variable is not worth the effort. To find a spot where the comb filtering is "sweetest," and also allow for things such as ground plane effect? It is no longer "reproduce my rig in a FRFR scenario," but rather, "provide me with a NEW speaker and/or cabinet color, possibly including microphone and/or mic preamp coloration, that I can substitute for the one I already like."
See abovePersonally, I want.. NEED.. the former;
Don't forget the FRFR system used for reproduction as wellI want MY cabs in an IR form that can "fool me" if blindfolded. Or, I would even settle for the latter; unfortunately, I have yet to experience someone else's IRs that "do it" for me. I have gotten decent results with my own IRs (captured using my inferior technique, using my awful room, using 2x12 cabs.. and using a convolution method plugin in my DAWquencer post recording).
Let us say that you have the ability to hire someone that can actually produce an IR of that quality. You still need a *proper* convolution *method* for optimum results (read as: performs as it technically should according to theory). I am NOT stating that the Axe is not capable of this, nor am I stating that other available *methods* are inferior to this "theoretical perfect model."
This means that, effectively, no matter the cab in question, 2m is the "magic distance," yes?AlbertA said:nikki-k said:Reread that, and take the time to seriously consider it all. Technically, it should be possible (I believe Jay Mitchell has stated that; he also states that at ~2m, a 1024 pt IR is capable of doing so.. PLEASE correct me if I am wrong!).Yes normally when you play through the cab you don't have your ear shoved at the grillcloth. You are hearing the far field of the cab. One way to capture this is to use the ground plane measurement technique. It's the easiest to capture a reflection free impulse response (in the window of interest). By capturing at 2m, you cancel the SPL increase from the coherent addition of the ground reflection.
The comb filter effect with a 4x12 is equal no matter how one faces the cabinet, as well as from any distance (on all planes)? If so, I definitely confused directivity with that effect. I was un der the impression that the filtering effect would change depending on where and angle.AlbertA said:nikki-k said:However, more than one speaker in the cabinet of origin creates a bit of a quandary, as you are now adding an additional variable: comb filtering. IMO, and all of this is based upon cursory knowledge (BTW), that variable is not worth the effort. To find a spot where the comb filtering is "sweetest," and also allow for things such as ground plane effect? It is no longer "reproduce my rig in a FRFR scenario," but rather, "provide me with a NEW speaker and/or cabinet color, possibly including microphone and/or mic preamp coloration, that I can substitute for the one I already like."AlbertA said:It's not an additional variable. At your normal listening position you already hearing the effect of the 4x2 speaker array (how close do you sit to your cab?). You may be confusing it with directivity in which case yes select an angle of capture that best represents you usual "sweet spot".
I am unsure of what the "see above" has to do with my quote. I have had a fumble-y day today, and typically have communication issues, so it is not "on you," but me trying to figure where I went wrong...What my "need the former" was referring to was this:AlbertA said:nikki-k said:Personally, I want.. NEED.. the formerAlbertA said:See above
Reason being, I want to be able to have the experience of playing through my cabs when using my FRFR system (studio monitors). Currently, it is drastically different, so much so that not using one of my cab is not an option. And that is the primary reason for my obsession with learning all I am able about IR use and capture. Unfortunately, the more I learn, the more I lean toward "not going to happen" for capturing my cabs *properly*.--------phpbb will not let me line break here-------I am always looking for new gear to make new sounds. This was one reason for buying the Axe-Fx II. Unfortunately for me, I have not found any stock IRs (or combinations) that "do it" for me. I am not a fan of playing while listening to a close mic'd cab. Never have been. FF IRs have not thus far sounded/felt like being in my room with a cab either. This is one reason I want some "perfect" IRs of my cabs: so I can find out if there is some failing with IRs, a psychological poison of some sort, or something I have not discovered/thought of yet. If an IR can theoretically provide for a nearly identical experience, then I want to experience itnikki-k said:"reproduce my rig in a FRFR scenario,"
I already have a high quality FRFR system: Blue Sky System One 5.1 system. It is capturing the IRs that I am having trouble with (knowledge, technique, and the room). And being unable to afford to grab the 1x12 boxes I want for the captures. I figured if I had the cabs, I could hit a local studio. But, without the knowledge and technique...AlbertA said:nikki-k said:I want MY cabs in an IR form that can "fool me" if blindfolded. Or, I would even settle for the latter; unfortunately, I have yet to experience someone else's IRs that "do it" for me. I have gotten decent results with my own IRs (captured using my inferior technique, using my awful room, using 2x12 cabs.. and using a convolution method plugin in my DAWquencer post recording).AlbertA said:Don't forget the FRFR system used for reproduction as well
Once again, knowledge. With converters, consider the filter; better equals expensive. Without a perfect filter, compromise must happen. Where to compromise? The science remains true, but implementation ends in compromise. With IRs, where are the compromises between theoretical "perfect" capture and theoretical "perfect" implementation (convolve)? As you stated: Brute force is easy, efficient less so. Is "best result" convolution possible in a real-time form (plug-in, stand-alone unit) with the current dsp power we have available? If yes, how much is required, and for what processes? Most times, in the past at least (unsure about these days, lol), when coding up something for real-time operation, some compromise would need consideration. For lowest latency operation for a process, some sacrifice would need to occur. Are we at a point when no compromise is needed for convolution in real-time? Does the Axe-Fx II have any compromises with its convolution method?AlbertA said:nikki-k said:Let us say that you have the ability to hire someone that can actually produce an IR of that quality. You still need a *proper* convolution *method* for optimum results (read as: performs as it technically should according to theory). I am NOT stating that the Axe is not capable of this, nor am I stating that other available *methods* are inferior to this "theoretical perfect model."AlbertA said:Brute force convolution is trivially simple to implement. Efficient convolution less so. However, it's very easy to check for correct operation.I'm kinda lost on the theoretical perfect model thing though, what was the point there?
I don't understand this comment; SPL is proportional to the distance, so to cancel the increase you'd have to be at twice the distance. Assuming you are comparing to a NF measurement, which I take as generally being in the range of one foot or less, you're still going to see a much lower SPL at two meters. OTOH, I don't see why it is an issue, since the levels usually are (or can be) normalized during post-processing.By capturing at 2m, you cancel the SPL increase from the coherent addition of the ground reflection.
You get coherent addition at any boundary, regardless of the distance from the source.I thought at 2m you get the coherent addition from the ground plane reflection and a 6db increase?
I thought at 1m the coherent reflection was *not* additive?
I don't understand this comment; SPL is proportional to the distance, so to cancel the increase you'd have to be at twice the distance. Assuming you are comparing to a NF measurement, which I take as generally being in the range of one foot or less, you're still going to see a much lower SPL at two meters. OTOH, I don't see why it is an issue, since the levels usually are (or can be) normalized during post-processing.
You get coherent addition at any boundary, regardless of the distance from the source.
Yes but if the source, the microphone and the boundary form an equilateral triangle, then the reflection and the direct sound are in phase. Otherwise there would some some addition and some subtraction due to phase differences between the reflection and direct wave.
Richard
The mic is at the boundary, so the direct and reflected wave are in phase.
@AlbertA,
I thought at 2m you get the coherent addition from the ground plane reflection and a 6db increase?
I thought at 1m the coherent reflection was *not* additive?
Richard
I don't understand this comment; SPL is proportional to the distance, so to cancel the increase you'd have to be at twice the distance. Assuming you are comparing to a NF measurement, which I take as generally being in the range of one foot or less, you're still going to see a much lower SPL at two meters. OTOH, I don't see why it is an issue, since the levels usually are (or can be) normalized during post-processing.
You get coherent addition at any boundary, regardless of the distance from the source.