Vecordia
Member
Hi guys. I've spent a good deal of time going through manuals, Wiki and old forum posts, but could not find the answer to what I am looking for. I thought I would open a new thread.
I have my Axe setup in a way that all my band sounds live in a single preset. I use scenes to change between them. I have a FC12, with all 6 switches on the lower row assigned to scenes, and the other 6 to the bypass status of a few selected blocks. One of these blocks is the pitch block.
Within the preset, the pitch block is located at the front, in virtual capo mode. I use it now and then, whenever I want to drop my guitar tuning.
The pitch block is bypassed by default in all scenes, as I normally do not use it, but when I do, changing scenes resets the block to bypass status, which means that I need to quickly go to the corresponding switch on the FC12 to activate it again.
My question is, how can I make the pitch block's bypass status independent from the scene selection, so it only responds to the assigned FC12 switch?
As I mentioned, I have been reading quite a bit of posts that seem to be close to what I am looking for, but none helped me in detail. I would imagine that what I need to do is to assign the bypass to a modifier, and then this modifier be the desired FC12 switch. However, when I go to Source I only can see external FC switches and pedals. None of the built in switches are shown.
Anyone could help me out?
Thanks so much in advance, guys!
I have my Axe setup in a way that all my band sounds live in a single preset. I use scenes to change between them. I have a FC12, with all 6 switches on the lower row assigned to scenes, and the other 6 to the bypass status of a few selected blocks. One of these blocks is the pitch block.
Within the preset, the pitch block is located at the front, in virtual capo mode. I use it now and then, whenever I want to drop my guitar tuning.
The pitch block is bypassed by default in all scenes, as I normally do not use it, but when I do, changing scenes resets the block to bypass status, which means that I need to quickly go to the corresponding switch on the FC12 to activate it again.
My question is, how can I make the pitch block's bypass status independent from the scene selection, so it only responds to the assigned FC12 switch?
As I mentioned, I have been reading quite a bit of posts that seem to be close to what I am looking for, but none helped me in detail. I would imagine that what I need to do is to assign the bypass to a modifier, and then this modifier be the desired FC12 switch. However, when I go to Source I only can see external FC switches and pedals. None of the built in switches are shown.
Anyone could help me out?
Thanks so much in advance, guys!