I think part of the issue is people think the VH4 is a metal amp which it most definitely is not. It's a mid-gain amp. If you try to use it for detuned death-metal it won't sound good because that's not its intended usage.
The sat switch does work now.
? Im confused the last I heard was quoted above :Cliff, 5/2014: Don't turn on the saturation. Those amps don't have saturation circuits. Putting one in there can make things sound weird. Axe-Fx II Firmware 15.00 Public Beta
i bet something like that would require heavy changes to how things are coded and recalled. it may also confuse users, as they can't find an amp model on the amp select page, they now have to find the desired channel on some other page. huge paradigm shift i think.
perhaps there isn't an issue with having 6 amp "slots" used versus only 2?
If you buy the real amp, its one amp and switches for the channels so finding your amp seems irrelevant because Dizzy is the amp, you found it.
Think about the potential of scenes if it were setup this way. Only the channel you have selected is using CPU, and in the next scene you could call another channel of that amp. Currently you need both amp blocks to utilize all of them in x/y setup within a scene/song however if it was one block only, you could expand potential of accessing all three channels on Dizzy and a second amp block which could also have multiple channels.
2 amp blocks x/y = 4 amps usable in a scene
or
2 amp blocks x/y each amp has 4 channels assuming all used have max = still 4 amps but access to all channels in all give a combination of 16 usable in a scene.
Tooltip the channel buttons in Axe Edit if a title of each is needed, however if the amp has 4 channels, should be easy to know the sequence like you would on the real amp 1,2,3,4 or A,B,C,D. In the case of Recto, tool tip Red, Orange etc and just match up channel numbers or order based on the real amp numbers 1,2,3 for Triple Recto. Wiki can also be a reference and once you know your amp and channels I don't think its going to make a difference because you end up memorizing it.
as you know, you can do this currently with 2 channels - use the X/Y function. to make it work for a 4 channel amp, currently you need both amp blocks. what would work better for what you want to do is create W X Y & Z switching - still only 1 out of 4 options is loaded at a particular time.Only the channel you have selected is using CPU, and in the next scene you could call another channel of that amp.
this is really tough from a general usability standpoint. some will actually really have a tough time translating channels 1 2 3 4 to A B C D... you'd be surprised. they'll look for channel 3 on an amp and only see letters and not know what to do.however if the amp has 4 channels, should be easy to know the sequence like you would on the real amp 1,2,3,4 or A,B,C,D ... you end up memorizing it.
I'll put the Silver Face models in the next release. Michael (our Axe-Edit developer) is on vacation so it will be a week or two before the next update.
Stefan Ivan Schäfer from the Jazz Pistols uses one. Definitely not metal. *LOL*
Michael (our Axe-Edit developer) is on vacation so it will be a week or two before the next update.
I'm certain that the reason channel a, b, c and d shows up as different amp models is because their circuits are different. So when on the real amp you switch channels what you do is that you route the electricity through a different electronic signal path (different gain stages, ...). In the Axe Fx, the amp block covers one complete electronic signal path so when an amp has more channels there is a need to create another amp model because the circuits will be different in each channel. When you add an amp block in the Axe Fx, you load it's circuit into the Axe Fx memory and each circuit covers the complete signal path in the amp. So 4 channels is 4 circuits/signal paths and it would require 4 amp blocks. On a real amp they can save components by using relays (they are the ones with the clicking sound when you change channels on some amps) so you don't have to use 4 x 4 EL34's on a 4 channel 100W amp, but in the Axe Fx, it would likely use as much memory creating an internal switching structure within an amp block like that than to just add another complete amp block and what you're asking for is actually just to add more amp blocks. Creating another virtual layer doesn't change the fact that there would need to be a separate amp block for each channel. Also, you haven't addressed the problem where some amps like the Diezel have separate controls for each channel so it's easy to run channel 1 with the treble dimed and channel 4 with the treble completely rolled off. And on other amps most controls are shared.
Also, in the real world, people accept the amps limitation because for most people carrying another amp just isn't practical. But in our wonderful Axe Fx world, if I like the Diezel vh4 channel 2 and 3 but not 1 and 4, I can just as easily add say a Shiva clean and a Friedman HBE to create my virtual 4 channel dream amp (preset). But if the amp block of a 4 channel amp would load 4 amp blocks in the Axe Fx, that would eat 4 amp blocks worth of resources and would prevent me adding much else to that preset.
Now, I'm all for increased useability (I've posted plenty of times about the virtues of adding an originals page which would only display the controls of the original amp or effect) and channels on an amp would seemingly fall into that category, and maybe it should. The way I would see that would be to on the amp block to add exactly as stated, only having say the Diezel Vh4 as a selectable amp model and on the originals page you could select 1, 2, 3 or 4/A, B, C, D,..., just like in the quoted post. But I don't believe that this would ever be switchable by scenes as this would effectively just load a complete new amp block for each of the 4 channels. And to me this would only make sense if (when ) an "originals" page has been added to the Axe Fx.
I actually really like the "lower gain" channels on Diezels and that's where Mr. Diezel comes from originally, modding Marshalls. for some reason they got this reputation for being high gain amps (which they do great), but the lower side of things should not be overlooked.On a side note, does anyone actually use the VH4's 2nd channel? It's decent AC/DC territory, but if we're being asked to limit the VH4 options (which is not what I gathered from Cliff's posts, but I think others are saying), that's the ch to go. 3rd & 4th is where the VH4 earns its keep. Cleans ain't half bad either.
This. Maybe not drastic differences in structure, but DEFINITELY gain stage differences.
And I'm not looking to take on the champ, but my silver face with =C= EL34's would shred & chug with the best of them. Might've been the most metal amp I've ever heard... unless you mean like G'n'R kinda' metal. Then maybe not so much... way too compressed for that I think.
On a side note, does anyone actually use the VH4's 2nd channel? It's decent AC/DC territory, but if we're being asked to limit the VH4 options (which is not what I gathered from Cliff's posts, but I think others are saying), that's the ch to go. 3rd & 4th is where the VH4 earns its keep. Cleans ain't half bad either.
In any case, +1 to having the blue & silver side by side!
ptgold, that's my observations having heard both & owned a silver. Never got under the hood of a blue, but just cracking open the silver's chassis was enough to make me wish I had never looked inside. MAJOR props to Cliff for taking on a trace job on that SOB!